My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Elixir Collector Witch Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Witch
Zap
Minion Horde Witch
Barbarian Barrel
Valkyrie Witch Electro Wizard
The Log
Witch
Earthquake
Elixir Collector Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Valkyrie Witch Electro Wizard
Fireball
Minion Horde Elixir Collector Witch Electro Wizard
Poison
Minion Horde Elixir Collector Witch Electro Wizard
Lightning
Valkyrie Elixir Collector Witch Electro Wizard
Rocket
Minion Horde Valkyrie Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Valkyrie Electro Wizard Minion Horde Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Valkyrie Electro Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Minion Horde Valkyrie Witch Golem
Minion Horde
Zap Golem
Fireball
Zap Golem Electro Wizard
Valkyrie
Zap Witch Electro Wizard
Elixir Collector
Witch
Zap Valkyrie Golem
Golem
Fireball Zap Minion Horde Witch Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Golem

Defense Synergies 2 8

Zap
Fireball Electro Wizard Minion Horde Valkyrie Witch
Minion Horde
Zap
Fireball
Zap Valkyrie Electro Wizard
Valkyrie
Zap Fireball Witch Electro Wizard
Elixir Collector
Witch
Zap Valkyrie Electro Wizard
Golem
Electro Wizard
Zap Fireball Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Valkyrie Electro Wizard
Minion Horde Zap Valkyrie Witch Electro Wizard
Minion Horde Witch Valkyrie Electro Wizard
Minion Horde Witch Valkyrie Electro Wizard
Fireball Valkyrie
Fireball Zap Valkyrie Electro Wizard
Minion Horde Electro Wizard Zap Fireball Witch
Zap Fireball Valkyrie Electro Wizard
Minion Horde Witch
Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie Witch Electro Wizard Zap Fireball
Minion Horde Zap Fireball Witch Electro Wizard
Minion Horde Zap Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Zap Minion Horde Witch Electro Wizard
Minion Horde Electro Wizard
Minion Horde Zap Fireball Electro Wizard
Minion Horde Fireball Valkyrie Witch Electro Wizard
Fireball Zap Minion Horde Valkyrie Witch Electro Wizard
Zap Valkyrie Witch Fireball Electro Wizard
Electro Wizard
Valkyrie Minion Horde Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Witch Electro Wizard
Fireball Electro Wizard Zap Valkyrie
Zap Minion Horde Valkyrie Witch Electro Wizard
Valkyrie Zap Minion Horde Fireball Electro Wizard
Minion Horde Valkyrie Witch
Fireball Zap Minion Horde Witch Electro Wizard
Minion Horde Fireball Valkyrie Witch Electro Wizard
Minion Horde Valkyrie
Zap Minion Horde Electro Wizard Fireball Valkyrie Witch
Witch Minion Horde
Minion Horde Valkyrie Witch
Zap Fireball Valkyrie Electro Wizard
Minion Horde Fireball Valkyrie Witch
Minion Horde Fireball Valkyrie Witch
Witch Electro Wizard Zap Minion Horde Fireball Valkyrie
Valkyrie Zap Minion Horde Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball Zap Electro Wizard
Minion Horde Fireball
Fireball Valkyrie
Fireball Zap Minion Horde Valkyrie
Fireball Zap Minion Horde Witch
Minion Horde Witch
Fireball Zap
Fireball Zap
Minion Horde Fireball Electro Wizard
Zap Minion Horde Fireball Valkyrie Electro Wizard
Fireball Zap
Fireball
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball Witch
Minion Horde Fireball
Fireball
Minion Horde
Zap Fireball Electro Wizard
Zap Fireball Valkyrie Witch
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fireball Valkyrie Witch
Minion Horde Witch
Fireball Zap Witch Electro Wizard
Fireball Zap Witch
Fireball Zap
Zap Minion Horde Fireball Witch Electro Wizard
Zap Electro Wizard Minion Horde Fireball Witch
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball Electro Wizard
Minion Horde
Fireball
Zap Minion Horde Electro Wizard Fireball Witch
Fireball Zap Witch Electro Wizard
Fireball
Fireball Minion Horde Valkyrie Electro Wizard
Zap Fireball
Zap Fireball
Minion Horde
Zap Minion Horde Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard

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