My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Miner
Giant Snowball
Minion Horde Musketeer Skeleton Army Baby Dragon Witch Miner
Zap
Minion Horde Skeleton Army Witch
Barbarian Barrel
Musketeer Wizard Skeleton Army Witch
The Log
Musketeer Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Musketeer Wizard Skeleton Army Baby Dragon Witch Miner
Fireball
Minion Horde Musketeer Wizard Skeleton Army Baby Dragon Witch
Poison
Minion Horde Musketeer Wizard Skeleton Army Witch
Lightning
Musketeer Wizard Baby Dragon Witch
Rocket
Minion Horde Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Fireball Musketeer Baby Dragon Minion Horde Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Miner Fireball Musketeer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner
Fireball
Baby Dragon Miner
Musketeer
Baby Dragon Miner
Wizard
Miner
Skeleton Army
Baby Dragon
Fireball Musketeer Witch Miner
Witch
Baby Dragon Miner
Miner
Minion Horde Fireball Musketeer Wizard Baby Dragon Witch

Defense Synergies 0 7

Minion Horde
Fireball
Musketeer Miner
Musketeer
Fireball Skeleton Army Baby Dragon Miner
Wizard
Skeleton Army
Skeleton Army
Musketeer Wizard
Baby Dragon
Musketeer Witch
Witch
Baby Dragon
Miner
Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Musketeer Wizard Baby Dragon
Minion Horde Skeleton Army Musketeer Witch
Minion Horde Skeleton Army Witch Musketeer
Minion Horde Skeleton Army Witch Musketeer
Fireball Skeleton Army
Fireball Skeleton Army Musketeer Baby Dragon
Minion Horde Musketeer Fireball Wizard Baby Dragon Witch
Fireball Musketeer Baby Dragon
Minion Horde Witch Musketeer Skeleton Army
Skeleton Army Minion Horde Musketeer Miner
Minion Horde Skeleton Army Witch Fireball Musketeer Wizard Baby Dragon
Minion Horde Musketeer Fireball Wizard Baby Dragon Witch
Minion Horde Skeleton Army Fireball Musketeer Wizard Witch
Fireball Wizard Skeleton Army Minion Horde Baby Dragon Witch
Skeleton Army Minion Horde
Minion Horde Skeleton Army Fireball
Minion Horde Wizard Fireball Musketeer Skeleton Army Witch
Fireball Minion Horde Musketeer Wizard Skeleton Army Baby Dragon Witch
Wizard Baby Dragon Witch Fireball Musketeer
Musketeer
Wizard Skeleton Army Minion Horde Fireball Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch
Fireball Musketeer Wizard Baby Dragon Miner
Skeleton Army Minion Horde Musketeer Witch
Skeleton Army Minion Horde Fireball Musketeer
Minion Horde Musketeer Skeleton Army Witch
Fireball Wizard Minion Horde Musketeer Baby Dragon Witch
Skeleton Army Minion Horde Fireball Musketeer Witch
Minion Horde Skeleton Army
Minion Horde Fireball Skeleton Army Baby Dragon Witch
Witch Minion Horde Musketeer Skeleton Army
Minion Horde Musketeer Witch
Skeleton Army Fireball
Skeleton Army Minion Horde Fireball Wizard Witch
Wizard Minion Horde Fireball Musketeer Skeleton Army Baby Dragon Witch
Skeleton Army Witch Minion Horde Fireball Musketeer Baby Dragon
Minion Horde Fireball Musketeer Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Miner
Minion Horde Fireball Baby Dragon Miner
Fireball Musketeer
Fireball Wizard Minion Horde Baby Dragon
Fireball Wizard Minion Horde Musketeer Baby Dragon Witch
Minion Horde Musketeer Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball Miner Wizard
Minion Horde Fireball Musketeer
Miner Minion Horde Fireball Musketeer Wizard
Fireball Musketeer Wizard Baby Dragon
Fireball Musketeer Baby Dragon Miner
Minion Horde Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Minion Horde Fireball Musketeer Wizard Baby Dragon Witch
Minion Horde Fireball Musketeer Wizard Baby Dragon
Fireball
Minion Horde
Fireball Musketeer Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch Miner
Minion Horde Fireball Musketeer Baby Dragon
Fireball Wizard
Musketeer
Minion Horde Fireball Musketeer Baby Dragon
Fireball Wizard Baby Dragon Witch
Minion Horde Witch
Fireball Miner Musketeer Wizard Baby Dragon Witch
Fireball Musketeer Wizard Baby Dragon Witch Miner
Fireball Miner Musketeer Baby Dragon
Minion Horde Fireball Musketeer Wizard Baby Dragon Witch
Minion Horde Fireball Musketeer Wizard Witch
Minion Horde Fireball
Minion Horde Fireball Musketeer Wizard Miner
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Fireball Musketeer Skeleton Army Witch
Fireball Musketeer Wizard Baby Dragon Witch
Fireball
Fireball Miner Minion Horde Musketeer Wizard Baby Dragon
Fireball Musketeer Wizard Baby Dragon
Fireball
Minion Horde Musketeer
Minion Horde Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Witch
Fireball Musketeer Baby Dragon Witch Miner

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