My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Inferno Dragon
Giant Snowball
Minion Horde Skeleton Army Inferno Dragon
Zap
Minion Horde Skeleton Army Inferno Dragon
Barbarian Barrel
Skeleton Army Electro Wizard
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Mini P.E.K.K.A Skeleton Army Electro Wizard Inferno Dragon
Fireball
Minion Horde Skeleton Army Electro Wizard Inferno Dragon
Poison
Minion Horde Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Rocket
Minion Horde Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Fireball Mini P.E.K.K.A Electro Wizard Inferno Dragon Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight
Fireball
Electro Wizard Mega Knight
Mini P.E.K.K.A
Rage Electro Wizard Mega Knight
Rage
Minion Horde Mini P.E.K.K.A Electro Wizard
Skeleton Army
Electro Wizard
Fireball Mini P.E.K.K.A Rage Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Minion Horde Inferno Dragon Fireball Mini P.E.K.K.A Electro Wizard

Defense Synergies 1 9

Minion Horde
Fireball
Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Fireball Skeleton Army
Rage
Skeleton Army
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Electro Wizard
Mini P.E.K.K.A Fireball Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Electro Wizard Mega Knight
Mega Knight
Fireball Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Electro Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Inferno Dragon Electro Wizard Mega Knight
Minion Horde Mini P.E.K.K.A Skeleton Army Mega Knight Electro Wizard Inferno Dragon
Minion Horde Mini P.E.K.K.A Skeleton Army Inferno Dragon Electro Wizard Mega Knight
Fireball Mini P.E.K.K.A Skeleton Army Mega Knight
Fireball Skeleton Army Electro Wizard Mega Knight
Minion Horde Electro Wizard Inferno Dragon Fireball
Fireball Electro Wizard Mega Knight
Minion Horde Mini P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Minion Horde Mini P.E.K.K.A Electro Wizard Mega Knight
Minion Horde Skeleton Army Electro Wizard Fireball Mega Knight
Minion Horde Inferno Dragon Fireball Electro Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Electro Wizard
Fireball Skeleton Army Mega Knight Minion Horde Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Minion Horde Electro Wizard Mega Knight
Minion Horde Skeleton Army Fireball Mini P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight
Minion Horde Mega Knight Fireball Mini P.E.K.K.A Skeleton Army Electro Wizard
Fireball Mega Knight Minion Horde Skeleton Army Electro Wizard
Fireball Electro Wizard Inferno Dragon Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Skeleton Army Mega Knight Minion Horde Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Mini P.E.K.K.A Inferno Dragon Mega Knight
Skeleton Army Mega Knight Minion Horde Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Minion Horde Fireball Electro Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight
Fireball Minion Horde Electro Wizard
Mini P.E.K.K.A Skeleton Army Minion Horde Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Minion Horde Skeleton Army Inferno Dragon
Minion Horde Electro Wizard Mega Knight Fireball Mini P.E.K.K.A Skeleton Army Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Minion Horde Mini P.E.K.K.A
Skeleton Army Mega Knight Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Minion Horde Fireball
Minion Horde Fireball Skeleton Army Mega Knight
Skeleton Army Electro Wizard Minion Horde Fireball Mini P.E.K.K.A Inferno Dragon
Mega Knight Minion Horde Fireball Mini P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Electro Wizard
Minion Horde Fireball
Fireball
Fireball Minion Horde Mega Knight
Fireball Minion Horde
Minion Horde
Fireball
Fireball
Minion Horde Fireball Mini P.E.K.K.A Electro Wizard
Minion Horde Fireball Electro Wizard
Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Minion Horde Fireball Mega Knight
Fireball
Minion Horde Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Fireball Mega Knight
Minion Horde Fireball Mega Knight
Fireball
Minion Horde Fireball
Fireball Mega Knight
Minion Horde Inferno Dragon
Fireball Electro Wizard
Fireball Mega Knight
Fireball
Minion Horde Fireball Electro Wizard
Electro Wizard Minion Horde Fireball
Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball Mega Knight
Minion Horde Fireball Electro Wizard
Minion Horde Mega Knight
Fireball
Minion Horde Electro Wizard Fireball Skeleton Army
Fireball Electro Wizard
Fireball
Fireball Minion Horde Mini P.E.K.K.A Electro Wizard Mega Knight
Fireball
Fireball
Minion Horde Mega Knight
Minion Horde Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard Mega Knight

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