My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Skeleton Army Witch
Zap
Minion Horde Inferno Tower Skeleton Army Witch
Barbarian Barrel
Inferno Tower Wizard Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Wizard Skeleton Army Witch P.E.K.K.A
Fireball
Minion Horde Inferno Tower Wizard Skeleton Army Witch
Poison
Minion Horde Inferno Tower Wizard Skeleton Army Witch
Lightning
Inferno Tower Wizard Witch
Rocket
Minion Horde Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Minion Horde Inferno Tower Wizard Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Army Fireball Minion Horde Inferno Tower

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Fireball
Inferno Tower
Wizard
P.E.K.K.A
Rocket
Skeleton Army
Witch
P.E.K.K.A
P.E.K.K.A
Wizard Witch

Defense Synergies 1 4

Minion Horde
Inferno Tower
Fireball
Inferno Tower
Inferno Tower
Skeleton Army Minion Horde Fireball
Wizard
Skeleton Army P.E.K.K.A
Rocket
Skeleton Army
Inferno Tower Wizard
Witch
P.E.K.K.A
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Fireball Inferno Tower Wizard
Minion Horde Inferno Tower Skeleton Army P.E.K.K.A Witch
Minion Horde Inferno Tower Rocket Skeleton Army Witch P.E.K.K.A
Minion Horde Inferno Tower Skeleton Army Witch P.E.K.K.A
Fireball Rocket Skeleton Army P.E.K.K.A
Fireball Skeleton Army
Minion Horde Inferno Tower Rocket Fireball Wizard Witch
Rocket Fireball Inferno Tower P.E.K.K.A
Minion Horde Inferno Tower Witch P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde Inferno Tower
Minion Horde Skeleton Army Witch Fireball Wizard
Minion Horde Inferno Tower Fireball Wizard Witch
Minion Horde Inferno Tower Skeleton Army P.E.K.K.A Fireball Wizard Rocket Witch
Fireball Wizard Rocket Skeleton Army Minion Horde Witch P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A Minion Horde
Minion Horde Inferno Tower Rocket Skeleton Army Fireball P.E.K.K.A
Minion Horde Wizard Fireball Inferno Tower Skeleton Army Witch P.E.K.K.A
Fireball Minion Horde Wizard Skeleton Army Witch
Wizard Witch Fireball
P.E.K.K.A Inferno Tower
Wizard Skeleton Army Minion Horde Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Inferno Tower Witch P.E.K.K.A
Fireball Wizard Rocket
Skeleton Army P.E.K.K.A Minion Horde Inferno Tower Rocket Witch
Rocket Skeleton Army P.E.K.K.A Minion Horde Fireball Inferno Tower
Inferno Tower P.E.K.K.A Minion Horde Skeleton Army Witch
Fireball Wizard Rocket Minion Horde Witch
Rocket Skeleton Army P.E.K.K.A Minion Horde Fireball Inferno Tower Witch
Inferno Tower P.E.K.K.A Minion Horde Skeleton Army
Minion Horde Rocket P.E.K.K.A Fireball Inferno Tower Skeleton Army Witch
Inferno Tower Witch P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Minion Horde Inferno Tower Witch
Rocket Skeleton Army P.E.K.K.A Fireball
Rocket Skeleton Army P.E.K.K.A Minion Horde Fireball Inferno Tower Wizard Witch
Wizard Minion Horde Fireball Skeleton Army Witch
Inferno Tower Skeleton Army Witch Minion Horde Fireball Rocket P.E.K.K.A
Minion Horde Fireball Inferno Tower Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Rocket
Fireball
Rocket Minion Horde Fireball
Fireball Rocket
Fireball Wizard Rocket Minion Horde
Fireball Wizard Minion Horde Rocket Witch
Minion Horde Wizard Witch
Fireball Wizard
Fireball Wizard
Rocket Minion Horde Fireball
Rocket Minion Horde Fireball Wizard
Fireball Wizard Rocket
Rocket Fireball
Minion Horde Fireball Rocket
Fireball
Rocket Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard Rocket
Fireball Rocket
Minion Horde Rocket
Rocket Fireball Wizard
Rocket Fireball Wizard Witch
Rocket Minion Horde Fireball
Rocket Fireball Wizard
Rocket
Rocket Minion Horde Fireball
Fireball Wizard Witch
Minion Horde Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball Rocket
Minion Horde Fireball Wizard Witch
Rocket Minion Horde Fireball Wizard Witch
Minion Horde Fireball
Minion Horde Fireball Wizard Rocket
Rocket Minion Horde Fireball
P.E.K.K.A Minion Horde
Rocket Fireball Wizard
Minion Horde Fireball Rocket Skeleton Army Witch
Fireball Rocket Wizard Witch
Fireball
Fireball Minion Horde Wizard Rocket
Fireball Wizard
Rocket Fireball
Minion Horde P.E.K.K.A
Minion Horde Fireball Rocket Witch
Fireball Rocket Witch
Fireball Rocket Witch

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