My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Minion Horde Hog Rider Witch
Zap
Minion Horde Witch
Barbarian Barrel
Wizard Witch Electro Wizard Magic Archer
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Hog Rider Wizard Witch P.E.K.K.A Electro Wizard Magic Archer
Fireball
Minion Horde Hog Rider Wizard Witch Electro Wizard Magic Archer
Poison
Minion Horde Wizard Witch Electro Wizard Magic Archer
Lightning
Wizard Witch Electro Wizard Magic Archer
Rocket
Minion Horde Hog Rider Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Hog Rider Electro Wizard Magic Archer Minion Horde Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Hog Rider Electro Wizard Magic Archer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider
Fireball
Hog Rider Electro Wizard Magic Archer
Hog Rider
Fireball Minion Horde Wizard Witch Electro Wizard Magic Archer
Wizard
Hog Rider P.E.K.K.A
Witch
Hog Rider P.E.K.K.A
P.E.K.K.A
Electro Wizard Magic Archer Wizard Witch
Electro Wizard
P.E.K.K.A Fireball Hog Rider Magic Archer
Magic Archer
P.E.K.K.A Fireball Hog Rider Electro Wizard

Defense Synergies 0 6

Minion Horde
Fireball
Electro Wizard
Hog Rider
Wizard
P.E.K.K.A Electro Wizard
Witch
Electro Wizard
P.E.K.K.A
Wizard Electro Wizard
Electro Wizard
Fireball Wizard Witch P.E.K.K.A Magic Archer
Magic Archer
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard Electro Wizard Magic Archer
Minion Horde P.E.K.K.A Witch Electro Wizard
Minion Horde Witch P.E.K.K.A Electro Wizard
Minion Horde Witch P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A
Fireball Electro Wizard Magic Archer
Minion Horde Electro Wizard Fireball Wizard Witch Magic Archer
Fireball P.E.K.K.A Electro Wizard Magic Archer
Minion Horde Witch P.E.K.K.A
Minion Horde Electro Wizard
Minion Horde Witch Electro Wizard Fireball Wizard Magic Archer
Minion Horde Fireball Wizard Witch Electro Wizard Magic Archer
Minion Horde P.E.K.K.A Fireball Wizard Witch Electro Wizard
Fireball Wizard Minion Horde Witch P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Minion Horde Electro Wizard
Minion Horde Fireball P.E.K.K.A Electro Wizard
Minion Horde Wizard Fireball Witch P.E.K.K.A Electro Wizard
Fireball Minion Horde Wizard Witch Electro Wizard Magic Archer
Wizard Witch Fireball Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Wizard Minion Horde Fireball Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Wizard Magic Archer
P.E.K.K.A Minion Horde Witch Electro Wizard
P.E.K.K.A Minion Horde Fireball Electro Wizard
P.E.K.K.A Minion Horde Witch
Fireball Wizard Minion Horde Witch Electro Wizard Magic Archer
P.E.K.K.A Minion Horde Fireball Witch Electro Wizard
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Electro Wizard Fireball Witch Magic Archer
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Witch
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Minion Horde Fireball Wizard Witch
Wizard Minion Horde Fireball Witch Magic Archer
Witch Electro Wizard Minion Horde Fireball P.E.K.K.A Magic Archer
Minion Horde Fireball Wizard Witch P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Minion Horde
Fireball Electro Wizard Magic Archer
Minion Horde Fireball Magic Archer
Fireball
Fireball Wizard Minion Horde Magic Archer
Fireball Wizard Minion Horde Witch Magic Archer
Minion Horde Wizard Witch Magic Archer
Fireball Wizard Magic Archer
Fireball Wizard
Minion Horde Fireball Electro Wizard
Minion Horde Fireball Wizard Electro Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer
Minion Horde Fireball Magic Archer
Fireball Magic Archer
Minion Horde Fireball Wizard Witch Magic Archer
Magic Archer Minion Horde Fireball Wizard
Fireball
Minion Horde
Fireball Wizard Electro Wizard Magic Archer
Fireball Wizard Witch Magic Archer
Minion Horde Fireball Magic Archer
Fireball Wizard
Minion Horde Fireball
Fireball Wizard Witch Magic Archer
Minion Horde Witch
Fireball Wizard Witch Electro Wizard Magic Archer
Fireball Wizard Witch Magic Archer
Fireball Magic Archer
Minion Horde Fireball Wizard Witch Electro Wizard Magic Archer
Electro Wizard Minion Horde Fireball Wizard Witch
Minion Horde Fireball
Minion Horde Fireball Wizard Magic Archer
Minion Horde Fireball Electro Wizard Magic Archer
P.E.K.K.A Minion Horde
Fireball Wizard Magic Archer
Minion Horde Electro Wizard Fireball Witch Magic Archer
Fireball Wizard Witch Electro Wizard Magic Archer
Fireball
Fireball Minion Horde Wizard Electro Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball
Minion Horde P.E.K.K.A
Minion Horde Fireball Witch Electro Wizard Magic Archer
Fireball Witch Electro Wizard Magic Archer
Fireball Witch Electro Wizard Magic Archer

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