My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army
Giant Snowball
Minion Horde Hog Rider Skeleton Army
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Wizard Skeleton Army Electro Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Hog Rider Wizard Skeleton Army Electro Wizard
Fireball
Minion Horde Hog Rider Wizard Skeleton Army Electro Wizard
Poison
Minion Horde Wizard Skeleton Army Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tornado Fireball Hog Rider Freeze Electro Wizard Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Tornado Fireball Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Freeze
Fireball
Hog Rider Tornado Freeze Electro Wizard
Hog Rider
Fireball Freeze Minion Horde Wizard Tornado Electro Wizard
Wizard
Tornado Hog Rider
Skeleton Army
Tornado
Fireball Wizard Hog Rider Freeze
Freeze
Hog Rider Minion Horde Fireball Tornado
Electro Wizard
Fireball Hog Rider

Defense Synergies 2 11

Minion Horde
Tornado Freeze
Fireball
Tornado Freeze Electro Wizard
Hog Rider
Wizard
Tornado Skeleton Army Freeze Electro Wizard
Skeleton Army
Wizard Freeze Electro Wizard
Tornado
Fireball Wizard Minion Horde Electro Wizard
Freeze
Minion Horde Fireball Wizard Skeleton Army Electro Wizard
Electro Wizard
Fireball Wizard Skeleton Army Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard Electro Wizard
Minion Horde Skeleton Army Electro Wizard
Minion Horde Skeleton Army Tornado Freeze Electro Wizard
Minion Horde Skeleton Army Electro Wizard
Fireball Skeleton Army Tornado
Fireball Skeleton Army Tornado Freeze Electro Wizard
Minion Horde Tornado Electro Wizard Fireball Wizard Freeze
Fireball Electro Wizard
Minion Horde Skeleton Army Tornado
Skeleton Army Tornado Minion Horde Electro Wizard
Minion Horde Skeleton Army Electro Wizard Fireball Wizard Tornado Freeze
Minion Horde Fireball Wizard Tornado Electro Wizard
Minion Horde Skeleton Army Fireball Wizard Freeze Electro Wizard
Fireball Wizard Skeleton Army Minion Horde Tornado Freeze Electro Wizard
Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army Tornado Fireball Freeze Electro Wizard
Minion Horde Wizard Fireball Skeleton Army Tornado Electro Wizard
Fireball Minion Horde Wizard Skeleton Army Tornado Electro Wizard
Wizard Tornado Freeze Fireball Electro Wizard
Tornado Electro Wizard
Wizard Skeleton Army Minion Horde Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Electro Wizard
Fireball Electro Wizard Wizard
Skeleton Army Minion Horde Electro Wizard
Skeleton Army Minion Horde Fireball Tornado Electro Wizard
Minion Horde Skeleton Army
Fireball Wizard Minion Horde Tornado Freeze Electro Wizard
Skeleton Army Minion Horde Fireball Electro Wizard
Minion Horde Skeleton Army
Minion Horde Freeze Electro Wizard Fireball Skeleton Army Tornado
Minion Horde Skeleton Army
Minion Horde
Skeleton Army Fireball Tornado Electro Wizard
Skeleton Army Minion Horde Fireball Wizard
Wizard Minion Horde Fireball Skeleton Army
Skeleton Army Electro Wizard Minion Horde Fireball Tornado Freeze
Minion Horde Fireball Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze
Fireball Tornado Electro Wizard
Minion Horde Fireball
Fireball Freeze
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Tornado Freeze
Minion Horde Wizard Tornado
Fireball Wizard Tornado Freeze
Fireball Wizard Tornado
Minion Horde Fireball Tornado Electro Wizard
Minion Horde Fireball Wizard Tornado Electro Wizard
Fireball Wizard Tornado
Fireball
Minion Horde Fireball Freeze
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball Tornado Freeze
Minion Horde
Fireball Wizard Electro Wizard
Fireball Wizard Tornado
Minion Horde Fireball
Fireball Wizard Tornado
Tornado
Minion Horde Fireball
Tornado Freeze Fireball Wizard
Minion Horde
Fireball Wizard Tornado Electro Wizard
Fireball Wizard Tornado
Fireball Tornado
Minion Horde Fireball Wizard Tornado Electro Wizard
Electro Wizard Minion Horde Fireball Wizard Freeze
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Freeze Electro Wizard
Minion Horde
Fireball Wizard
Minion Horde Electro Wizard Fireball Skeleton Army Freeze
Fireball Wizard Tornado Electro Wizard
Freeze
Fireball
Fireball Minion Horde Wizard Electro Wizard
Fireball Wizard
Fireball Tornado
Minion Horde
Minion Horde Fireball Tornado Freeze Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Freeze Electro Wizard

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