My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Minion Horde Hog Rider Witch
Zap
Minion Horde Witch
Barbarian Barrel
Valkyrie Wizard Witch
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Valkyrie Hog Rider Wizard Witch
Fireball
Minion Horde Hog Rider Wizard Witch
Poison
Minion Horde Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Minion Horde Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Valkyrie Hog Rider Freeze Minion Horde Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Valkyrie Hog Rider

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Hog Rider Freeze
Fireball
Hog Rider Freeze
Valkyrie
Hog Rider Wizard Witch
Hog Rider
Fireball Valkyrie Rage Freeze Minion Horde Wizard Witch
Wizard
Valkyrie Hog Rider Rage
Rage
Minion Horde Hog Rider Witch Wizard
Freeze
Hog Rider Minion Horde Fireball
Witch
Rage Valkyrie Hog Rider

Defense Synergies 0 7

Minion Horde
Freeze
Fireball
Valkyrie Freeze
Valkyrie
Fireball Wizard Freeze Witch
Hog Rider
Wizard
Valkyrie Freeze
Rage
Freeze
Minion Horde Fireball Valkyrie Wizard
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Wizard
Minion Horde Valkyrie Witch
Minion Horde Witch Valkyrie Freeze
Minion Horde Witch Valkyrie
Fireball Valkyrie
Fireball Freeze Valkyrie
Minion Horde Fireball Wizard Freeze Witch
Fireball Valkyrie
Minion Horde Witch
Minion Horde Valkyrie
Minion Horde Valkyrie Witch Fireball Wizard Freeze
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Valkyrie Wizard Freeze Witch
Fireball Valkyrie Wizard Minion Horde Freeze Witch
Minion Horde
Minion Horde Fireball Freeze
Minion Horde Wizard Fireball Valkyrie Witch
Fireball Minion Horde Valkyrie Wizard Witch
Valkyrie Wizard Freeze Witch Fireball
Valkyrie Wizard Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch
Fireball Valkyrie Wizard
Minion Horde Valkyrie Witch
Valkyrie Minion Horde Fireball
Minion Horde Valkyrie Witch
Fireball Wizard Minion Horde Freeze Witch
Minion Horde Fireball Valkyrie Witch
Minion Horde Valkyrie
Minion Horde Freeze Fireball Valkyrie Witch
Witch Minion Horde
Minion Horde Valkyrie Witch
Fireball Valkyrie
Minion Horde Fireball Valkyrie Wizard Witch
Wizard Minion Horde Fireball Valkyrie Witch
Witch Minion Horde Fireball Valkyrie Freeze
Valkyrie Minion Horde Fireball Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Freeze
Fireball
Minion Horde Fireball
Fireball Valkyrie Freeze
Fireball Wizard Minion Horde Valkyrie
Fireball Wizard Minion Horde Freeze Witch
Minion Horde Wizard Witch
Fireball Wizard Freeze
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Freeze
Fireball
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard
Fireball Freeze
Minion Horde
Fireball Wizard
Fireball Valkyrie Wizard Witch
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Freeze Fireball Valkyrie Wizard Witch
Minion Horde Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard Freeze Witch
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Freeze
Minion Horde
Fireball Wizard
Minion Horde Fireball Freeze Witch
Fireball Wizard Witch
Freeze
Fireball
Fireball Minion Horde Valkyrie Wizard
Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch

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