My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut Baby Dragon Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince
Giant Snowball
Minion Horde Goblin Hut Baby Dragon Witch
Zap
Minion Horde Goblin Hut Witch Prince
Barbarian Barrel
Goblin Hut Barbarian Hut Witch
The Log
Goblin Hut Barbarian Hut Witch Prince
Earthquake
Goblin Hut Barbarian Hut Witch
Arrows
Minion Horde Goblin Hut Witch
Royal Delivery
Minion Horde Goblin Hut Baby Dragon Witch Prince
Fireball
Minion Horde Goblin Hut Barbarian Hut Baby Dragon Witch
Poison
Minion Horde Goblin Hut Barbarian Hut Witch
Lightning
Goblin Hut Barbarian Hut Baby Dragon Witch Prince
Rocket
Minion Horde Goblin Hut Barbarian Hut Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Baby Dragon Minion Horde Goblin Hut Witch Prince Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Fireball Baby Dragon Minion Horde Goblin Hut

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Barbarian Hut Prince
Fireball
Baby Dragon Mega Knight
Goblin Hut
Barbarian Hut Baby Dragon Prince Mega Knight
Barbarian Hut
Minion Horde Goblin Hut Baby Dragon
Baby Dragon
Fireball Goblin Hut Barbarian Hut Witch Prince Mega Knight
Witch
Baby Dragon Prince Mega Knight
Prince
Mega Knight Minion Horde Goblin Hut Baby Dragon Witch
Mega Knight
Minion Horde Prince Fireball Goblin Hut Baby Dragon Witch

Defense Synergies 0 12

Minion Horde
Barbarian Hut
Fireball
Goblin Hut Barbarian Hut Mega Knight
Goblin Hut
Fireball Barbarian Hut Baby Dragon
Barbarian Hut
Minion Horde Fireball Goblin Hut Baby Dragon
Baby Dragon
Goblin Hut Barbarian Hut Witch Prince Mega Knight
Witch
Baby Dragon Prince Mega Knight
Prince
Baby Dragon Witch
Mega Knight
Fireball Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Fireball Goblin Hut Baby Dragon
Minion Horde Barbarian Hut Goblin Hut Witch Prince Mega Knight
Minion Horde Goblin Hut Barbarian Hut Witch Prince Mega Knight
Minion Horde Goblin Hut Barbarian Hut Witch Prince Mega Knight
Fireball Prince Mega Knight
Fireball Baby Dragon Mega Knight
Minion Horde Fireball Goblin Hut Barbarian Hut Baby Dragon Witch
Barbarian Hut Fireball Baby Dragon Mega Knight
Minion Horde Barbarian Hut Witch Goblin Hut Prince
Minion Horde Prince Mega Knight
Minion Horde Witch Fireball Goblin Hut Baby Dragon Mega Knight
Minion Horde Fireball Goblin Hut Barbarian Hut Baby Dragon Witch
Minion Horde Goblin Hut Barbarian Hut Prince Mega Knight Fireball Witch
Fireball Barbarian Hut Mega Knight Minion Horde Goblin Hut Baby Dragon Witch Prince
Barbarian Hut Minion Horde Goblin Hut Prince Mega Knight
Minion Horde Barbarian Hut Fireball Goblin Hut Prince Mega Knight
Minion Horde Barbarian Hut Mega Knight Fireball Goblin Hut Witch Prince
Fireball Mega Knight Minion Horde Goblin Hut Barbarian Hut Baby Dragon Witch Prince
Baby Dragon Witch Fireball Goblin Hut Barbarian Hut Mega Knight
Barbarian Hut Goblin Hut Prince
Mega Knight Minion Horde Fireball Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Fireball Goblin Hut Witch Prince
Fireball Baby Dragon Prince Mega Knight
Mega Knight Minion Horde Goblin Hut Barbarian Hut Witch Prince
Prince Mega Knight Minion Horde Fireball Barbarian Hut
Barbarian Hut Minion Horde Goblin Hut Witch Prince Mega Knight
Fireball Minion Horde Goblin Hut Baby Dragon Witch
Prince Minion Horde Fireball Goblin Hut Barbarian Hut Witch
Mega Knight Minion Horde Barbarian Hut Prince
Minion Horde Mega Knight Fireball Goblin Hut Barbarian Hut Baby Dragon Witch Prince
Witch Minion Horde Goblin Hut Barbarian Hut
Mega Knight Minion Horde Goblin Hut Witch Prince
Mega Knight Fireball Prince
Prince Mega Knight Minion Horde Fireball Barbarian Hut Witch
Minion Horde Fireball Barbarian Hut Baby Dragon Witch Mega Knight
Goblin Hut Witch Minion Horde Fireball Barbarian Hut Baby Dragon Prince
Mega Knight Minion Horde Fireball Goblin Hut Barbarian Hut Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Barbarian Hut Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Goblin Hut Barbarian Hut Baby Dragon
Fireball Barbarian Hut Prince
Fireball Minion Horde Baby Dragon Mega Knight
Fireball Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon Witch
Fireball Barbarian Hut Baby Dragon
Fireball
Minion Horde Fireball Prince
Minion Horde Fireball Prince
Fireball Baby Dragon
Fireball Goblin Hut Barbarian Hut Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Goblin Hut Barbarian Hut Baby Dragon Prince
Minion Horde Fireball Goblin Hut Barbarian Hut Baby Dragon Witch
Minion Horde Fireball Goblin Hut Barbarian Hut Baby Dragon Mega Knight
Fireball
Minion Horde
Fireball Baby Dragon Prince Mega Knight
Fireball Baby Dragon Witch Mega Knight
Minion Horde Fireball Baby Dragon Prince Mega Knight
Fireball
Prince
Minion Horde Fireball Barbarian Hut Baby Dragon
Fireball Baby Dragon Witch Mega Knight
Minion Horde Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch Prince Mega Knight
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Witch
Minion Horde Fireball Goblin Hut Witch
Minion Horde Fireball
Minion Horde Fireball Mega Knight
Minion Horde Fireball
Minion Horde Prince Mega Knight
Fireball
Minion Horde Fireball Goblin Hut Barbarian Hut Witch Prince
Fireball Baby Dragon Witch
Fireball
Fireball Minion Horde Baby Dragon Prince Mega Knight
Fireball Baby Dragon
Fireball
Minion Horde Prince Mega Knight
Minion Horde Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch Prince Mega Knight

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