My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Clone Bandit
Giant Snowball
Minion Horde Clone Witch
Zap
Minion Horde Clone Witch Bandit
Barbarian Barrel
Wizard Clone Witch Bandit Electro Wizard
The Log
Clone Witch Bandit
Earthquake
Clone Witch
Arrows
Minion Horde Clone Witch
Royal Delivery
Minion Horde Wizard Clone Witch Bandit Electro Wizard
Fireball
Minion Horde Wizard Clone Witch Bandit Electro Wizard
Poison
Minion Horde Wizard Clone Witch Electro Wizard
Lightning
Wizard Witch Bandit Electro Wizard
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Bandit Fireball Electro Wizard Minion Horde Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Clone Bandit Fireball Electro Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant Clone
Fireball
Giant Electro Wizard
Giant
Minion Horde Fireball Wizard Witch Bandit Electro Wizard
Wizard
Giant Bandit
Clone
Minion Horde Witch Electro Wizard
Witch
Giant Clone Bandit
Bandit
Giant Wizard Witch Electro Wizard
Electro Wizard
Fireball Giant Clone Bandit

Defense Synergies 0 7

Minion Horde
Fireball
Bandit Electro Wizard
Giant
Wizard
Bandit Electro Wizard
Clone
Witch
Bandit Electro Wizard
Bandit
Fireball Wizard Witch Electro Wizard
Electro Wizard
Fireball Wizard Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard Electro Wizard
Minion Horde Witch Bandit Electro Wizard
Minion Horde Witch Bandit Electro Wizard
Minion Horde Witch Bandit Electro Wizard
Fireball
Fireball Bandit Electro Wizard
Minion Horde Electro Wizard Fireball Wizard Witch
Fireball Bandit Electro Wizard
Minion Horde Witch
Minion Horde Bandit Electro Wizard
Minion Horde Witch Electro Wizard Fireball Wizard Bandit
Minion Horde Fireball Wizard Witch Electro Wizard
Minion Horde Fireball Wizard Witch Bandit Electro Wizard
Fireball Wizard Minion Horde Witch Electro Wizard
Minion Horde Bandit Electro Wizard
Minion Horde Fireball Bandit Electro Wizard
Minion Horde Wizard Fireball Witch Electro Wizard
Fireball Minion Horde Wizard Witch Bandit Electro Wizard
Wizard Witch Fireball Bandit Electro Wizard
Electro Wizard
Wizard Minion Horde Fireball Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Bandit Electro Wizard
Fireball Bandit Electro Wizard Wizard
Bandit Minion Horde Witch Electro Wizard
Minion Horde Fireball Bandit Electro Wizard
Minion Horde Witch Bandit
Fireball Wizard Minion Horde Witch Electro Wizard
Minion Horde Fireball Witch Bandit Electro Wizard
Minion Horde
Minion Horde Electro Wizard Fireball Witch Bandit
Witch Minion Horde
Minion Horde Witch
Fireball Electro Wizard
Minion Horde Fireball Wizard Witch Bandit
Wizard Minion Horde Fireball Witch
Witch Electro Wizard Minion Horde Fireball
Minion Horde Fireball Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Bandit
Fireball Bandit Electro Wizard
Minion Horde Fireball Bandit
Fireball
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Witch
Minion Horde Wizard Witch
Fireball Wizard
Fireball Wizard Bandit
Minion Horde Fireball Electro Wizard
Minion Horde Fireball Wizard Bandit Electro Wizard
Fireball Wizard
Fireball Bandit
Minion Horde Fireball Bandit
Fireball
Minion Horde Fireball Wizard Witch Bandit
Minion Horde Fireball Wizard Bandit
Fireball
Minion Horde
Fireball Wizard Bandit Electro Wizard
Fireball Wizard Witch
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Fireball Wizard Witch
Minion Horde Witch
Fireball Wizard Witch Bandit Electro Wizard
Fireball Wizard Witch Bandit
Fireball Bandit
Minion Horde Fireball Wizard Witch Electro Wizard
Electro Wizard Minion Horde Fireball Wizard Witch
Minion Horde Fireball
Minion Horde Fireball Wizard Bandit
Minion Horde Fireball Electro Wizard
Minion Horde
Fireball Wizard
Minion Horde Electro Wizard Fireball Witch Bandit
Fireball Wizard Witch Electro Wizard
Fireball
Fireball Minion Horde Wizard Electro Wizard
Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Bandit Electro Wizard

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