My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Furnace Witch
Zap
Minion Horde Furnace Witch
Barbarian Barrel
Furnace Wizard Witch
The Log
Furnace Witch
Earthquake
Furnace Witch
Arrows
Minion Horde Furnace Witch
Royal Delivery
Minion Horde Wizard Witch
Fireball
Minion Horde Furnace Wizard Witch
Poison
Minion Horde Furnace Wizard Witch
Lightning
Furnace Wizard Witch
Rocket
Minion Horde Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Fireball Furnace Minion Horde Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Rage Fireball Furnace

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mirror Golem
Fireball
Mirror Golem
Furnace
Mirror Golem
Wizard
Rage Golem
Mirror
Fireball Minion Horde Furnace
Rage
Minion Horde Witch Wizard
Witch
Rage Golem
Golem
Fireball Minion Horde Furnace Wizard Witch

Defense Synergies 3 0

Minion Horde
Mirror
Fireball
Mirror
Furnace
Mirror
Wizard
Mirror
Minion Horde Fireball Furnace
Rage
Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde Furnace Witch
Minion Horde Furnace Witch
Minion Horde Witch Furnace
Fireball
Fireball Furnace
Minion Horde Furnace Fireball Wizard Witch
Fireball
Minion Horde Witch Furnace
Minion Horde
Minion Horde Witch Fireball Furnace Wizard
Minion Horde Fireball Furnace Wizard Witch
Minion Horde Furnace Fireball Wizard Witch
Fireball Wizard Minion Horde Furnace Witch
Minion Horde Furnace
Minion Horde Fireball Furnace
Minion Horde Wizard Fireball Furnace Witch
Fireball Minion Horde Furnace Wizard Witch
Furnace Wizard Witch Fireball
Wizard Minion Horde Fireball Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Witch
Fireball Wizard
Minion Horde Furnace Witch
Minion Horde Fireball
Minion Horde Witch
Fireball Furnace Wizard Minion Horde Witch
Minion Horde Fireball Furnace Witch
Minion Horde
Minion Horde Fireball Witch
Witch Minion Horde
Minion Horde Witch
Fireball
Minion Horde Fireball Wizard Witch
Wizard Minion Horde Fireball Furnace Witch
Witch Minion Horde Fireball Furnace
Minion Horde Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Fireball
Fireball Wizard Minion Horde Furnace
Fireball Wizard Minion Horde Furnace Witch
Minion Horde Furnace Wizard Witch
Fireball Wizard
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball
Fireball Furnace
Minion Horde Fireball Furnace Wizard Witch
Minion Horde Fireball Furnace Wizard
Fireball
Minion Horde
Fireball Wizard
Fireball Wizard Witch
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Fireball Furnace Wizard Witch
Minion Horde Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Minion Horde Fireball Furnace Wizard Witch
Minion Horde Fireball Wizard Witch
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Minion Horde Wizard
Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball Witch
Fireball Witch
Fireball Witch

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