My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde Inferno Tower
Barbarian Barrel
Elite Barbarians Inferno Tower
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Hog Rider
Fireball
Minion Horde Elite Barbarians Hog Rider Inferno Tower
Poison
Minion Horde Inferno Tower
Lightning
Elite Barbarians Inferno Tower
Rocket
Minion Horde Elite Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fireball Hog Rider Freeze Minion Horde Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Fireball Hog Rider

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Fireball Hog Rider Minion Horde Freeze
Arrows
Zap Elite Barbarians Fireball Hog Rider Freeze
Minion Horde
Zap Hog Rider Freeze
Elite Barbarians
Zap Arrows Fireball Hog Rider
Fireball
Zap Arrows Hog Rider Elite Barbarians Freeze
Hog Rider
Zap Arrows Fireball Freeze Minion Horde Elite Barbarians
Inferno Tower
Freeze
Hog Rider Zap Arrows Minion Horde Fireball

Defense Synergies 1 10

Zap
Fireball Arrows Minion Horde Elite Barbarians Inferno Tower
Arrows
Zap Fireball Inferno Tower
Minion Horde
Zap Inferno Tower Freeze
Elite Barbarians
Zap
Fireball
Zap Arrows Inferno Tower Freeze
Hog Rider
Inferno Tower
Zap Arrows Minion Horde Fireball
Freeze
Minion Horde Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Inferno Tower
Minion Horde Elite Barbarians Inferno Tower Zap
Minion Horde Inferno Tower Elite Barbarians Freeze
Minion Horde Elite Barbarians Inferno Tower
Arrows Elite Barbarians Fireball
Arrows Fireball Freeze Zap
Minion Horde Inferno Tower Zap Arrows Fireball Freeze
Zap Arrows Fireball Inferno Tower
Minion Horde Inferno Tower Elite Barbarians
Elite Barbarians Minion Horde Inferno Tower
Minion Horde Zap Arrows Fireball Freeze
Arrows Minion Horde Inferno Tower Zap Fireball
Minion Horde Inferno Tower Zap Elite Barbarians Fireball Freeze
Fireball Zap Arrows Minion Horde Freeze
Elite Barbarians Inferno Tower Minion Horde
Minion Horde Inferno Tower Zap Elite Barbarians Fireball Freeze
Minion Horde Arrows Elite Barbarians Fireball Inferno Tower
Arrows Fireball Zap Minion Horde Elite Barbarians
Zap Arrows Freeze Fireball
Elite Barbarians Inferno Tower
Arrows Minion Horde Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Inferno Tower
Fireball Zap Arrows Elite Barbarians
Zap Minion Horde Elite Barbarians Inferno Tower
Zap Minion Horde Elite Barbarians Fireball Inferno Tower
Inferno Tower Minion Horde Elite Barbarians
Arrows Fireball Zap Minion Horde Freeze
Minion Horde Elite Barbarians Fireball Inferno Tower
Inferno Tower Minion Horde Elite Barbarians
Zap Minion Horde Freeze Elite Barbarians Fireball Inferno Tower
Inferno Tower Minion Horde
Minion Horde Elite Barbarians Inferno Tower
Zap Arrows Elite Barbarians Fireball
Elite Barbarians Minion Horde Fireball Inferno Tower
Minion Horde Fireball
Elite Barbarians Inferno Tower Zap Minion Horde Fireball Freeze
Arrows Zap Minion Horde Elite Barbarians Fireball Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Freeze
Arrows Fireball Zap
Arrows Minion Horde Fireball
Arrows Fireball Freeze
Fireball Zap Arrows Minion Horde
Arrows Fireball Zap Minion Horde Freeze
Arrows Minion Horde
Arrows Fireball Zap Freeze
Arrows Fireball Zap
Minion Horde Elite Barbarians Fireball
Zap Arrows Minion Horde Fireball
Fireball Zap Arrows
Elite Barbarians Fireball
Arrows Minion Horde Fireball Freeze
Zap Arrows Elite Barbarians Fireball
Zap Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Fireball Freeze
Minion Horde
Zap Arrows Fireball
Zap Arrows Fireball
Minion Horde Fireball
Arrows Fireball
Zap Arrows Minion Horde Fireball
Zap Arrows Freeze Fireball
Minion Horde
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Elite Barbarians Zap Arrows Minion Horde Fireball
Zap Minion Horde Fireball Freeze
Minion Horde Elite Barbarians Fireball
Zap Arrows Minion Horde Fireball
Zap Arrows Minion Horde Fireball Freeze
Minion Horde
Arrows Fireball
Zap Minion Horde Fireball Freeze
Fireball Zap Arrows
Freeze
Arrows Fireball
Fireball Minion Horde
Arrows Zap Fireball
Zap Arrows Fireball
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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