My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Miner Fisherman Lumberjack Graveyard Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Minion Horde Rascals Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Minion Horde Rascals Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Royal Hogs
Giant Snowball
Fire Spirit Minions Minion Horde Royal Hogs
Zap
Fire Spirit Minions Minion Horde Royal Hogs
Barbarian Barrel
Fire Spirit Knight Rascals Royal Hogs Hunter
The Log
Fire Spirit Rascals Royal Hogs Hunter
Earthquake
Royal Hogs
Arrows
Fire Spirit Minions Minion Horde Rascals Royal Hogs
Royal Delivery
Fire Spirit Knight Minions Minion Horde Rascals Royal Hogs Hunter
Fireball
Minions Minion Horde Rascals Royal Hogs Hunter
Poison
Minions Minion Horde Rascals Royal Hogs Hunter
Lightning
Knight Hunter
Rocket
Minion Horde Rascals Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Minions Earthquake Hunter Minion Horde Rascals Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Minions Earthquake

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Royal Hogs
Knight
Minions Fire Spirit Minion Horde Earthquake Royal Hogs Hunter
Minions
Knight Rascals Royal Hogs
Minion Horde
Knight Rascals
Rascals
Minions Minion Horde
Earthquake
Royal Hogs Knight Hunter
Royal Hogs
Earthquake Fire Spirit Knight Minions
Hunter
Knight Earthquake

Defense Synergies 3 3

Fire Spirit
Knight
Knight
Fire Spirit Minions Hunter Minion Horde Earthquake
Minions
Knight Hunter
Minion Horde
Knight
Rascals
Earthquake
Knight
Royal Hogs
Hunter
Knight Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Minions Minion Horde
Minion Horde Hunter Knight Minions Rascals
Minion Horde Hunter Fire Spirit Knight Minions Rascals
Minion Horde Hunter Knight Minions Rascals
Earthquake
Fire Spirit Minions Rascals Earthquake Hunter
Minions Minion Horde Hunter Fire Spirit Rascals
Earthquake Rascals
Minion Horde Hunter Minions Rascals
Knight Fire Spirit Minion Horde Rascals Hunter
Minions Minion Horde Knight Rascals Earthquake Hunter
Minions Minion Horde Hunter Rascals
Minion Horde Hunter Fire Spirit Knight Minions Rascals Earthquake
Fire Spirit Minions Minion Horde Rascals Earthquake Hunter
Knight Minion Horde Rascals Hunter
Minion Horde Rascals Hunter
Minion Horde Knight Minions Rascals Hunter
Fire Spirit Knight Minions Minion Horde Rascals Hunter
Earthquake Hunter Fire Spirit Knight Minions Rascals
Hunter
Rascals Fire Spirit Knight Minions Minion Horde Earthquake Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals
Knight Hunter
Knight Minions Minion Horde Rascals Hunter
Hunter Knight Minion Horde Rascals
Knight Minion Horde Rascals Hunter
Fire Spirit Minions Minion Horde Rascals Hunter
Rascals Knight Minions Minion Horde Hunter
Knight Minion Horde Rascals Hunter
Minion Horde Knight Minions
Minion Horde
Knight Minions Minion Horde Rascals Hunter
Rascals Knight Minion Horde Hunter
Minion Horde Rascals
Rascals Knight Minions Minion Horde Hunter
Minions Minion Horde Rascals Earthquake Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Minion Horde Rascals
Earthquake Minion Horde
Earthquake Knight Rascals
Fire Spirit Minion Horde Earthquake
Fire Spirit Minions Minion Horde Hunter
Fire Spirit Minion Horde Earthquake
Earthquake Fire Spirit Hunter
Fire Spirit Minions Minion Horde
Knight Minion Horde Earthquake
Fire Spirit
Earthquake Fire Spirit Knight Hunter
Earthquake Minions Minion Horde
Earthquake
Earthquake Minion Horde Hunter
Earthquake Minion Horde
Earthquake
Minions Minion Horde
Fire Spirit Earthquake Hunter
Fire Spirit Earthquake
Minions Minion Horde Earthquake
Earthquake Minion Horde
Earthquake Fire Spirit Hunter
Minion Horde
Earthquake Hunter
Fire Spirit Minion Horde Hunter
Minions Minion Horde
Minion Horde
Minion Horde Earthquake Hunter
Minion Horde
Minion Horde
Earthquake
Minion Horde Earthquake Fire Spirit Minions
Fire Spirit Hunter
Knight Minion Horde Rascals Hunter
Earthquake
Minion Horde
Minions Minion Horde Rascals

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