My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Bandit Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Royal Recruits Heal Spirit Bandit Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Recruits Bandit Ram Rider
Giant Snowball
Fire Spirit Minion Horde Royal Recruits Ram Rider
Zap
Fire Spirit Minion Horde Bandit Ram Rider
Barbarian Barrel
Fire Spirit Royal Recruits Heal Spirit Bandit Magic Archer
The Log
Fire Spirit Royal Recruits Heal Spirit Bandit Ram Rider
Earthquake
Arrows
Fire Spirit Minion Horde Royal Recruits Heal Spirit
Royal Delivery
Fire Spirit Minion Horde Royal Recruits Heal Spirit Bandit Magic Archer Ram Rider
Fireball
Minion Horde Bandit Magic Archer Ram Rider
Poison
Minion Horde Royal Recruits Magic Archer
Lightning
Bandit Magic Archer Ram Rider
Rocket
Minion Horde Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Royal Recruits Heal Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Arrows Bandit Magic Archer Minion Horde Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Heal Spirit Arrows Bandit

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Bandit Ram Rider
Arrows
Bandit Ram Rider
Minion Horde
Heal Spirit
Royal Recruits
Fire Spirit Heal Spirit Bandit Magic Archer Ram Rider
Heal Spirit
Minion Horde Royal Recruits Bandit Ram Rider
Bandit
Fire Spirit Arrows Royal Recruits Heal Spirit Magic Archer Ram Rider
Magic Archer
Ram Rider Royal Recruits Bandit
Ram Rider
Magic Archer Fire Spirit Arrows Royal Recruits Heal Spirit Bandit

Defense Synergies 0 5

Fire Spirit
Royal Recruits
Arrows
Bandit
Minion Horde
Royal Recruits
Fire Spirit
Heal Spirit
Bandit
Arrows Magic Archer Ram Rider
Magic Archer
Bandit Ram Rider
Ram Rider
Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Royal Recruits Magic Archer Ram Rider
Minion Horde Royal Recruits Bandit Ram Rider
Minion Horde Ram Rider Fire Spirit Royal Recruits Bandit
Minion Horde Royal Recruits Bandit Ram Rider
Arrows Royal Recruits
Arrows Fire Spirit Bandit Magic Archer
Minion Horde Ram Rider Fire Spirit Arrows Magic Archer
Arrows Royal Recruits Bandit Magic Archer Ram Rider
Minion Horde Royal Recruits
Fire Spirit Minion Horde Royal Recruits Bandit
Minion Horde Arrows Royal Recruits Bandit Magic Archer Ram Rider
Arrows Minion Horde Magic Archer Ram Rider
Minion Horde Royal Recruits Fire Spirit Bandit Ram Rider
Fire Spirit Arrows Minion Horde Royal Recruits Magic Archer
Royal Recruits Minion Horde Bandit Ram Rider
Minion Horde Royal Recruits Bandit Ram Rider
Minion Horde Arrows Royal Recruits
Fire Spirit Arrows Minion Horde Royal Recruits Bandit Magic Archer Ram Rider
Arrows Fire Spirit Royal Recruits Bandit Magic Archer Ram Rider
Royal Recruits Ram Rider
Royal Recruits Fire Spirit Arrows Minion Horde Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Bandit
Bandit Arrows Magic Archer
Royal Recruits Bandit Minion Horde Ram Rider
Royal Recruits Minion Horde Bandit Ram Rider
Royal Recruits Minion Horde Bandit Ram Rider
Fire Spirit Arrows Minion Horde Magic Archer Ram Rider
Royal Recruits Minion Horde Bandit Ram Rider
Minion Horde Royal Recruits
Minion Horde Royal Recruits Bandit Magic Archer
Royal Recruits Minion Horde
Minion Horde Royal Recruits
Royal Recruits Arrows
Royal Recruits Minion Horde Bandit Ram Rider
Royal Recruits Minion Horde Magic Archer
Royal Recruits Minion Horde Magic Archer
Arrows Minion Horde Royal Recruits Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Minion Horde Royal Recruits Bandit
Arrows Bandit Magic Archer Ram Rider
Arrows Minion Horde Bandit Magic Archer
Arrows Royal Recruits
Fire Spirit Arrows Minion Horde Magic Archer
Arrows Fire Spirit Minion Horde Magic Archer Ram Rider
Fire Spirit Arrows Minion Horde Magic Archer
Arrows Fire Spirit Magic Archer Ram Rider
Arrows Bandit Ram Rider
Fire Spirit Minion Horde
Arrows Minion Horde Royal Recruits Bandit Magic Archer Ram Rider
Fire Spirit Arrows Magic Archer
Fire Spirit Bandit Magic Archer
Arrows Minion Horde Bandit Magic Archer
Arrows Magic Archer
Arrows Minion Horde Bandit Magic Archer
Magic Archer Arrows Minion Horde Royal Recruits Bandit
Arrows
Minion Horde
Fire Spirit Arrows Bandit Magic Archer
Fire Spirit Arrows Magic Archer
Minion Horde Magic Archer
Arrows
Arrows Minion Horde Royal Recruits
Arrows Fire Spirit Magic Archer
Minion Horde
Arrows Bandit Magic Archer Ram Rider
Arrows Bandit Magic Archer Ram Rider
Arrows Bandit Magic Archer
Fire Spirit Arrows Minion Horde Magic Archer
Minion Horde
Minion Horde
Arrows Minion Horde Bandit Magic Archer
Arrows Minion Horde Magic Archer
Minion Horde
Arrows Magic Archer
Minion Horde Fire Spirit Royal Recruits Bandit Magic Archer
Fire Spirit Arrows Magic Archer Ram Rider
Arrows
Minion Horde Magic Archer
Arrows Magic Archer
Arrows
Minion Horde Royal Recruits
Minion Horde Royal Recruits Magic Archer
Magic Archer
Royal Recruits Bandit Magic Archer

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