My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Minion Horde Ice Golem Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Executioner Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Royal Giant Ice Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Royal Giant
Giant Snowball
Fire Spirit Minions Minion Horde
Zap
Fire Spirit Minions Minion Horde Royal Giant
Barbarian Barrel
Fire Spirit Executioner Magic Archer
The Log
Fire Spirit Royal Giant
Earthquake
Arrows
Fire Spirit Minions Minion Horde
Royal Delivery
Fire Spirit Minions Minion Horde Executioner Magic Archer
Fireball
Minions Minion Horde Executioner Magic Archer
Poison
Minions Minion Horde Executioner Magic Archer
Lightning
Ice Golem Executioner Magic Archer
Rocket
Minion Horde Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Ice Golem Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Ice Golem Executioner Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Minion Horde Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Ice Golem Minions Magic Archer Minion Horde Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Giant Snowball Ice Golem Minions

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Giant Snowball Ice Golem
Giant Snowball
Fire Spirit Minion Horde Royal Giant Ice Golem Executioner Magic Archer
Minions
Royal Giant Ice Golem
Minion Horde
Giant Snowball Royal Giant Ice Golem
Royal Giant
Fire Spirit Minions Giant Snowball Minion Horde Ice Golem Executioner Magic Archer
Ice Golem
Fire Spirit Giant Snowball Minions Minion Horde Royal Giant Executioner Magic Archer
Executioner
Giant Snowball Royal Giant Ice Golem
Magic Archer
Giant Snowball Royal Giant Ice Golem

Defense Synergies 1 10

Fire Spirit
Giant Snowball Ice Golem
Giant Snowball
Fire Spirit Minions Minion Horde Ice Golem Executioner Magic Archer
Minions
Ice Golem Giant Snowball
Minion Horde
Giant Snowball Ice Golem
Royal Giant
Ice Golem
Minions Fire Spirit Giant Snowball Minion Horde Executioner Magic Archer
Executioner
Giant Snowball Ice Golem
Magic Archer
Giant Snowball Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Ice Golem Executioner Magic Archer
Minion Horde Minions Executioner
Minion Horde Fire Spirit Giant Snowball Minions Executioner
Minion Horde Minions
Fire Spirit Giant Snowball Minions Executioner Magic Archer
Giant Snowball Minions Minion Horde Fire Spirit Executioner Magic Archer
Ice Golem Magic Archer
Minion Horde Minions
Fire Spirit Giant Snowball Minion Horde Ice Golem
Minions Minion Horde Executioner Giant Snowball Ice Golem Magic Archer
Minions Minion Horde Executioner Giant Snowball Magic Archer
Minion Horde Fire Spirit Giant Snowball Minions
Fire Spirit Executioner Giant Snowball Minions Minion Horde Magic Archer
Minion Horde
Minion Horde Giant Snowball
Minion Horde Minions Executioner
Fire Spirit Giant Snowball Minions Minion Horde Executioner Magic Archer
Giant Snowball Executioner Fire Spirit Minions Ice Golem Magic Archer
Fire Spirit Giant Snowball Minions Minion Horde Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Ice Golem
Giant Snowball Ice Golem Executioner Magic Archer
Minions Minion Horde Ice Golem
Minion Horde Ice Golem
Minion Horde Executioner
Fire Spirit Executioner Giant Snowball Minions Minion Horde Ice Golem Magic Archer
Minions Minion Horde Ice Golem
Minion Horde
Minion Horde Giant Snowball Minions Ice Golem Magic Archer
Minion Horde
Minions Minion Horde
Giant Snowball
Minion Horde Ice Golem Executioner
Minion Horde Executioner Magic Archer
Minions Minion Horde Ice Golem Executioner Magic Archer
Minions Executioner Giant Snowball Minion Horde Ice Golem Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Ice Golem
Giant Snowball Executioner Magic Archer
Minion Horde Magic Archer
Ice Golem
Executioner Fire Spirit Giant Snowball Minion Horde Magic Archer
Executioner Fire Spirit Giant Snowball Minions Minion Horde Ice Golem Magic Archer
Fire Spirit Minion Horde Executioner Magic Archer
Fire Spirit Giant Snowball Ice Golem Executioner Magic Archer
Giant Snowball
Fire Spirit Giant Snowball Minions Minion Horde
Minion Horde Magic Archer
Fire Spirit Giant Snowball Executioner Magic Archer
Fire Spirit Giant Snowball Ice Golem Executioner Magic Archer
Minions Minion Horde Magic Archer
Giant Snowball Ice Golem Magic Archer
Giant Snowball Minion Horde Executioner Magic Archer
Magic Archer Minion Horde Executioner
Giant Snowball
Minions Minion Horde
Fire Spirit Giant Snowball Executioner Magic Archer
Fire Spirit Giant Snowball Magic Archer
Minions Minion Horde Magic Archer
Giant Snowball
Giant Snowball Minion Horde
Giant Snowball Ice Golem Fire Spirit Executioner Magic Archer
Minion Horde
Giant Snowball Executioner Magic Archer
Giant Snowball Magic Archer
Magic Archer
Fire Spirit Giant Snowball Minion Horde Ice Golem Executioner Magic Archer
Giant Snowball Minions Minion Horde
Giant Snowball Minion Horde
Giant Snowball Minion Horde Magic Archer
Giant Snowball Minion Horde Magic Archer
Minion Horde
Giant Snowball Magic Archer
Minion Horde Fire Spirit Minions Magic Archer
Fire Spirit Giant Snowball Executioner Magic Archer
Minion Horde Executioner Magic Archer
Giant Snowball Ice Golem Executioner Magic Archer
Giant Snowball
Minion Horde Executioner
Giant Snowball Minions Minion Horde Magic Archer
Giant Snowball Executioner Magic Archer
Giant Snowball Executioner Magic Archer

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