My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Prince
Giant Snowball
Minion Horde Witch
Zap
Minion Horde Inferno Tower Witch Prince
Barbarian Barrel
Elixir Golem Inferno Tower Wizard Witch
The Log
Elixir Golem Witch Prince
Earthquake
Elixir Golem Inferno Tower Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elixir Golem Wizard Witch Prince
Fireball
Minion Horde Elixir Golem Inferno Tower Wizard Witch
Poison
Minion Horde Elixir Golem Inferno Tower Wizard Witch
Lightning
Inferno Tower Wizard Witch Prince
Rocket
Minion Horde Inferno Tower Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Fireball Minion Horde Inferno Tower Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Elixir Golem Fireball Minion Horde Inferno Tower

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Prince
Elixir Golem
Fireball Wizard Witch
Fireball
Elixir Golem Mega Knight
Inferno Tower
Wizard
Elixir Golem Prince Mega Knight
Witch
Elixir Golem Prince Mega Knight
Prince
Mega Knight Minion Horde Wizard Witch
Mega Knight
Minion Horde Prince Fireball Wizard Witch

Defense Synergies 0 9

Minion Horde
Inferno Tower
Elixir Golem
Fireball
Inferno Tower Mega Knight
Inferno Tower
Minion Horde Fireball Prince Mega Knight
Wizard
Prince Mega Knight
Witch
Prince Mega Knight
Prince
Inferno Tower Wizard Witch
Mega Knight
Fireball Inferno Tower Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Inferno Tower Wizard
Minion Horde Inferno Tower Witch Prince Mega Knight
Minion Horde Inferno Tower Witch Prince Mega Knight
Minion Horde Inferno Tower Witch Prince Mega Knight
Fireball Prince Mega Knight
Fireball Mega Knight
Minion Horde Inferno Tower Fireball Wizard Witch
Fireball Inferno Tower Mega Knight
Minion Horde Inferno Tower Witch Prince
Minion Horde Inferno Tower Prince Mega Knight
Minion Horde Witch Fireball Wizard Mega Knight
Minion Horde Inferno Tower Fireball Wizard Witch
Minion Horde Inferno Tower Prince Mega Knight Fireball Wizard Witch
Fireball Wizard Mega Knight Minion Horde Witch Prince
Inferno Tower Minion Horde Prince Mega Knight
Minion Horde Inferno Tower Fireball Prince Mega Knight
Minion Horde Wizard Mega Knight Fireball Inferno Tower Witch Prince
Fireball Mega Knight Minion Horde Wizard Witch Prince
Wizard Witch Fireball Mega Knight
Inferno Tower Prince
Wizard Mega Knight Minion Horde Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Inferno Tower Witch Prince
Fireball Wizard Prince Mega Knight
Mega Knight Minion Horde Inferno Tower Witch Prince
Prince Mega Knight Minion Horde Fireball Inferno Tower
Inferno Tower Minion Horde Witch Prince Mega Knight
Fireball Wizard Minion Horde Witch
Prince Minion Horde Fireball Inferno Tower Witch
Inferno Tower Mega Knight Minion Horde Prince
Minion Horde Mega Knight Fireball Inferno Tower Witch Prince
Inferno Tower Witch Minion Horde
Mega Knight Minion Horde Inferno Tower Witch Prince
Mega Knight Fireball Prince
Prince Mega Knight Minion Horde Fireball Inferno Tower Wizard Witch
Wizard Minion Horde Fireball Witch Mega Knight
Inferno Tower Witch Minion Horde Fireball Prince
Mega Knight Minion Horde Fireball Inferno Tower Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Fireball Prince
Fireball Wizard Minion Horde Mega Knight
Fireball Wizard Minion Horde Witch
Minion Horde Wizard Witch
Fireball Wizard
Fireball Wizard
Minion Horde Fireball Prince
Minion Horde Fireball Wizard Prince
Fireball Wizard
Fireball
Minion Horde Fireball
Fireball Prince
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard Mega Knight
Fireball
Minion Horde
Fireball Wizard Prince Mega Knight
Fireball Wizard Witch Mega Knight
Minion Horde Fireball Prince Mega Knight
Fireball Wizard
Prince
Minion Horde Fireball
Fireball Wizard Witch Mega Knight
Minion Horde Witch
Fireball Wizard Witch
Fireball Wizard Witch Prince Mega Knight
Fireball
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard Witch
Minion Horde Fireball
Minion Horde Fireball Wizard Mega Knight
Minion Horde Fireball
Minion Horde Prince Mega Knight
Fireball Wizard
Minion Horde Fireball Witch Prince
Fireball Wizard Witch
Fireball
Fireball Minion Horde Wizard Prince Mega Knight
Fireball Wizard
Fireball
Minion Horde Prince Mega Knight
Minion Horde Fireball Witch
Fireball Witch
Fireball Witch Prince Mega Knight

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