My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dart Goblin Balloon Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Balloon Giant Skeleton
Giant Snowball
Minion Horde Dart Goblin Clone Balloon
Zap
Minion Horde Dart Goblin Clone Balloon
Barbarian Barrel
Dart Goblin Wizard Clone Giant Skeleton
The Log
Dart Goblin Clone Giant Skeleton
Earthquake
Clone
Arrows
Minion Horde Dart Goblin Clone
Royal Delivery
Minion Horde Dart Goblin Wizard Clone Balloon Giant Skeleton
Fireball
Minion Horde Dart Goblin Wizard Clone Balloon
Poison
Minion Horde Dart Goblin Wizard Clone Balloon
Lightning
Wizard Balloon
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Clone Minion Horde Wizard Balloon Rocket Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Dart Goblin Clone Minion Horde Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Clone Giant Skeleton
Dart Goblin
Balloon Giant Skeleton Mega Knight
Wizard
Balloon Giant Skeleton Mega Knight
Rocket
Clone
Balloon Giant Skeleton Minion Horde
Balloon
Clone Dart Goblin Wizard Giant Skeleton Mega Knight
Giant Skeleton
Clone Minion Horde Dart Goblin Wizard Balloon
Mega Knight
Minion Horde Dart Goblin Wizard Balloon

Defense Synergies 0 4

Minion Horde
Dart Goblin
Giant Skeleton Mega Knight
Wizard
Giant Skeleton Mega Knight
Rocket
Clone
Balloon
Giant Skeleton
Dart Goblin Wizard
Mega Knight
Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Dart Goblin Wizard
Minion Horde Dart Goblin Mega Knight
Minion Horde Rocket Mega Knight Dart Goblin Giant Skeleton
Minion Horde Dart Goblin Mega Knight
Rocket Giant Skeleton Mega Knight
Dart Goblin Mega Knight
Minion Horde Dart Goblin Rocket Wizard
Rocket Dart Goblin Giant Skeleton Mega Knight
Minion Horde
Minion Horde Dart Goblin Giant Skeleton Mega Knight
Minion Horde Dart Goblin Wizard Giant Skeleton Mega Knight
Minion Horde Dart Goblin Wizard
Minion Horde Mega Knight Wizard Rocket Giant Skeleton
Wizard Rocket Mega Knight Minion Horde Dart Goblin
Minion Horde Mega Knight
Minion Horde Rocket Mega Knight
Minion Horde Wizard Mega Knight
Mega Knight Minion Horde Dart Goblin Wizard
Wizard Dart Goblin Giant Skeleton Mega Knight
Dart Goblin
Wizard Mega Knight Minion Horde Dart Goblin Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton
Wizard Rocket Mega Knight
Giant Skeleton Mega Knight Minion Horde Rocket
Rocket Giant Skeleton Mega Knight Minion Horde
Giant Skeleton Minion Horde Mega Knight
Wizard Rocket Minion Horde Dart Goblin
Rocket Minion Horde Dart Goblin Giant Skeleton
Giant Skeleton Mega Knight Minion Horde
Minion Horde Rocket Giant Skeleton Mega Knight
Minion Horde Dart Goblin
Mega Knight Minion Horde Dart Goblin Giant Skeleton
Rocket Mega Knight Giant Skeleton
Rocket Giant Skeleton Mega Knight Minion Horde Wizard
Wizard Minion Horde Dart Goblin Mega Knight
Minion Horde Dart Goblin Rocket Giant Skeleton
Mega Knight Minion Horde Dart Goblin Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Dart Goblin Rocket Giant Skeleton
Dart Goblin
Rocket Minion Horde Dart Goblin Giant Skeleton
Dart Goblin Rocket Giant Skeleton
Wizard Rocket Minion Horde Mega Knight
Wizard Minion Horde Dart Goblin Rocket
Minion Horde Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Rocket Minion Horde
Rocket Minion Horde Dart Goblin Wizard
Dart Goblin Wizard Rocket
Rocket Dart Goblin
Minion Horde Dart Goblin Rocket
Dart Goblin
Rocket Minion Horde Dart Goblin Wizard
Minion Horde Dart Goblin Wizard Rocket Mega Knight
Rocket
Minion Horde Rocket
Rocket Dart Goblin Wizard Mega Knight
Rocket Dart Goblin Wizard Mega Knight
Rocket Minion Horde Giant Skeleton Mega Knight
Rocket Wizard
Rocket
Rocket Minion Horde
Wizard Mega Knight
Minion Horde
Dart Goblin Wizard
Wizard Mega Knight
Rocket Dart Goblin
Minion Horde Dart Goblin Wizard
Rocket Minion Horde Dart Goblin Wizard
Minion Horde
Minion Horde Dart Goblin Wizard Rocket Mega Knight
Rocket Minion Horde
Minion Horde Giant Skeleton Mega Knight
Rocket Wizard
Minion Horde Dart Goblin Rocket
Rocket Dart Goblin Wizard
Minion Horde Dart Goblin Wizard Rocket Mega Knight
Dart Goblin Wizard
Rocket Giant Skeleton
Minion Horde Dart Goblin Mega Knight
Minion Horde Dart Goblin Rocket Giant Skeleton
Dart Goblin Rocket
Dart Goblin Rocket Giant Skeleton Mega Knight

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