My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dart Goblin Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Clone Giant Skeleton
Giant Snowball
Minion Horde Dart Goblin Clone Witch
Zap
Minion Horde Dart Goblin Clone Witch
Barbarian Barrel
Dart Goblin Clone Witch Giant Skeleton Electro Wizard
The Log
Dart Goblin Clone Witch Giant Skeleton
Earthquake
Clone Witch
Arrows
Minion Horde Dart Goblin Clone Witch
Royal Delivery
Minion Horde Dart Goblin Clone Witch Giant Skeleton Electro Wizard
Fireball
Minion Horde Dart Goblin Clone Witch Electro Wizard
Poison
Minion Horde Dart Goblin Clone Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dart Goblin Clone Electro Wizard Minion Horde Giant Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Dart Goblin Clone Electro Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Giant Clone Giant Skeleton
Dart Goblin
Giant Giant Skeleton
Giant
Rage Minion Horde Dart Goblin Witch Electro Wizard
Rage
Minion Horde Giant Witch Giant Skeleton Electro Wizard
Clone
Giant Skeleton Minion Horde Witch Electro Wizard
Witch
Rage Giant Clone Giant Skeleton
Giant Skeleton
Clone Minion Horde Dart Goblin Rage Witch Electro Wizard
Electro Wizard
Giant Rage Clone Giant Skeleton

Defense Synergies 0 5

Minion Horde
Dart Goblin
Giant Skeleton Electro Wizard
Giant
Rage
Clone
Witch
Giant Skeleton Electro Wizard
Giant Skeleton
Dart Goblin Witch Electro Wizard
Electro Wizard
Dart Goblin Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Dart Goblin Electro Wizard
Minion Horde Dart Goblin Witch Electro Wizard
Minion Horde Witch Dart Goblin Giant Skeleton Electro Wizard
Minion Horde Witch Dart Goblin Electro Wizard
Giant Skeleton
Dart Goblin Electro Wizard
Minion Horde Dart Goblin Electro Wizard Witch
Dart Goblin Giant Skeleton Electro Wizard
Minion Horde Witch
Minion Horde Dart Goblin Giant Skeleton Electro Wizard
Minion Horde Dart Goblin Witch Electro Wizard Giant Skeleton
Minion Horde Dart Goblin Witch Electro Wizard
Minion Horde Witch Giant Skeleton Electro Wizard
Minion Horde Dart Goblin Witch Electro Wizard
Minion Horde Electro Wizard
Minion Horde Electro Wizard
Minion Horde Witch Electro Wizard
Minion Horde Dart Goblin Witch Electro Wizard
Witch Dart Goblin Giant Skeleton Electro Wizard
Dart Goblin Electro Wizard
Minion Horde Dart Goblin Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Minion Horde Witch Electro Wizard
Giant Skeleton Minion Horde Electro Wizard
Giant Skeleton Minion Horde Witch
Minion Horde Dart Goblin Witch Electro Wizard
Minion Horde Dart Goblin Witch Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Electro Wizard Witch
Witch Minion Horde Dart Goblin
Minion Horde Dart Goblin Witch Giant Skeleton
Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Witch
Minion Horde Dart Goblin Witch
Witch Electro Wizard Minion Horde Dart Goblin Giant Skeleton
Minion Horde Dart Goblin Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Dart Goblin Giant Skeleton
Dart Goblin Electro Wizard
Minion Horde Dart Goblin Giant Skeleton
Dart Goblin Giant Skeleton
Minion Horde
Minion Horde Dart Goblin Witch
Minion Horde Dart Goblin Witch
Dart Goblin
Dart Goblin
Minion Horde Electro Wizard
Minion Horde Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin
Minion Horde Dart Goblin
Dart Goblin
Minion Horde Dart Goblin Witch
Minion Horde Dart Goblin
Minion Horde
Dart Goblin Electro Wizard
Dart Goblin Witch
Minion Horde Giant Skeleton
Minion Horde
Witch
Minion Horde Witch
Dart Goblin Witch Electro Wizard
Witch
Dart Goblin
Minion Horde Dart Goblin Witch Electro Wizard
Electro Wizard Minion Horde Dart Goblin Witch
Minion Horde
Minion Horde Dart Goblin
Minion Horde Electro Wizard
Minion Horde Giant Skeleton
Minion Horde Electro Wizard Dart Goblin Witch
Dart Goblin Witch Electro Wizard
Minion Horde Dart Goblin Electro Wizard
Dart Goblin
Giant Skeleton
Minion Horde Dart Goblin
Minion Horde Dart Goblin Witch Giant Skeleton Electro Wizard
Dart Goblin Witch Electro Wizard
Dart Goblin Witch Giant Skeleton Electro Wizard

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