My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Tesla Goblin Cage Zappies Mirror Clone Executioner Miner Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Night Witch Ram Rider Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elite Barbarians Royal Hogs Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Elite Barbarians Royal Hogs
Giant Snowball
Bats Barbarians Minion Horde Royal Hogs Witch
Zap
Bats Minion Horde Royal Hogs Witch
Barbarian Barrel
Barbarians Elite Barbarians Royal Hogs Witch Magic Archer
The Log
Barbarians Elite Barbarians Royal Hogs Witch
Earthquake
Barbarians Royal Hogs Witch
Arrows
Bats Minion Horde Royal Hogs Witch
Royal Delivery
Bats Barbarians Minion Horde Elite Barbarians Royal Hogs Witch Magic Archer
Fireball
Barbarians Minion Horde Elite Barbarians Royal Hogs Witch Magic Archer
Poison
Bats Barbarians Minion Horde Royal Hogs Witch Magic Archer
Lightning
Elite Barbarians Witch Magic Archer
Rocket
Barbarians Minion Horde Elite Barbarians Royal Hogs Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Magic Archer Barbarians Minion Horde Royal Hogs Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bats Magic Archer Barbarians Minion Horde

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elite Barbarians Royal Hogs
Barbarians
Minion Horde
Mega Knight
Elite Barbarians
Bats Mega Knight
Royal Hogs
Bats Magic Archer Mega Knight
Witch
Mega Knight
Magic Archer
Royal Hogs Mega Knight
Mega Knight
Bats Minion Horde Elite Barbarians Royal Hogs Witch Magic Archer

Defense Synergies 0 5

Bats
Mega Knight
Barbarians
Minion Horde
Minion Horde
Barbarians
Elite Barbarians
Mega Knight
Royal Hogs
Witch
Mega Knight
Magic Archer
Mega Knight
Mega Knight
Bats Elite Barbarians Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Magic Archer
Barbarians Minion Horde Elite Barbarians Bats Witch Mega Knight
Barbarians Minion Horde Witch Mega Knight Bats Elite Barbarians
Barbarians Minion Horde Elite Barbarians Witch Bats Mega Knight
Barbarians Elite Barbarians Mega Knight
Bats Magic Archer Mega Knight
Bats Minion Horde Witch Magic Archer
Barbarians Magic Archer Mega Knight
Barbarians Minion Horde Witch Elite Barbarians
Elite Barbarians Barbarians Minion Horde Mega Knight
Bats Barbarians Minion Horde Witch Magic Archer Mega Knight
Minion Horde Bats Witch Magic Archer
Barbarians Minion Horde Mega Knight Bats Elite Barbarians Witch
Mega Knight Bats Barbarians Minion Horde Witch Magic Archer
Barbarians Elite Barbarians Minion Horde Mega Knight
Barbarians Minion Horde Elite Barbarians Mega Knight
Barbarians Minion Horde Mega Knight Bats Elite Barbarians Witch
Mega Knight Bats Barbarians Minion Horde Elite Barbarians Witch Magic Archer
Witch Bats Barbarians Magic Archer Mega Knight
Barbarians Elite Barbarians
Mega Knight Bats Barbarians Minion Horde Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Elite Barbarians Witch
Elite Barbarians Magic Archer Mega Knight
Barbarians Mega Knight Bats Minion Horde Elite Barbarians Witch
Mega Knight Bats Barbarians Minion Horde Elite Barbarians
Barbarians Minion Horde Elite Barbarians Witch Mega Knight
Bats Minion Horde Witch Magic Archer
Bats Barbarians Minion Horde Elite Barbarians Witch
Mega Knight Barbarians Minion Horde Elite Barbarians
Minion Horde Mega Knight Bats Barbarians Elite Barbarians Witch Magic Archer
Witch Barbarians Minion Horde
Mega Knight Bats Barbarians Minion Horde Elite Barbarians Witch
Mega Knight Barbarians Elite Barbarians
Barbarians Elite Barbarians Mega Knight Minion Horde Witch
Barbarians Minion Horde Witch Magic Archer Mega Knight
Barbarians Elite Barbarians Witch Bats Minion Horde Magic Archer
Bats Mega Knight Barbarians Minion Horde Elite Barbarians Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde
Magic Archer
Minion Horde Magic Archer
Barbarians
Minion Horde Magic Archer Mega Knight
Bats Minion Horde Witch Magic Archer
Minion Horde Witch Magic Archer
Magic Archer
Bats Minion Horde Elite Barbarians
Minion Horde Magic Archer
Magic Archer
Elite Barbarians Magic Archer
Minion Horde Magic Archer
Elite Barbarians Magic Archer
Minion Horde Witch Magic Archer
Magic Archer Minion Horde Mega Knight
Bats Minion Horde
Magic Archer Mega Knight
Witch Magic Archer Mega Knight
Minion Horde Magic Archer Mega Knight
Barbarians Minion Horde
Witch Magic Archer Mega Knight
Minion Horde Witch
Witch Magic Archer
Witch Magic Archer Mega Knight
Magic Archer
Elite Barbarians Bats Minion Horde Witch Magic Archer
Bats Minion Horde Witch
Minion Horde Elite Barbarians
Minion Horde Magic Archer Mega Knight
Minion Horde Magic Archer
Minion Horde Mega Knight
Magic Archer
Minion Horde Bats Barbarians Witch Magic Archer
Witch Magic Archer
Minion Horde Magic Archer Mega Knight
Magic Archer
Minion Horde Elite Barbarians Mega Knight
Bats Minion Horde Elite Barbarians Witch Magic Archer
Bats Witch Magic Archer
Witch Magic Archer Mega Knight

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