My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Hog Rider Goblin Barrel
Giant Snowball
Spear Goblins Barbarians Minion Horde Hog Rider Goblin Barrel
Zap
Spear Goblins Minion Horde Goblin Barrel
Barbarian Barrel
Spear Goblins Barbarians Goblin Barrel Electro Wizard
The Log
Spear Goblins Barbarians Hog Rider Goblin Barrel
Earthquake
Spear Goblins Barbarians Hog Rider Goblin Barrel
Arrows
Spear Goblins Minion Horde Goblin Barrel
Royal Delivery
Spear Goblins Barbarians Minion Horde Hog Rider Goblin Barrel Electro Wizard
Fireball
Barbarians Minion Horde Hog Rider Goblin Barrel Electro Wizard
Poison
Spear Goblins Barbarians Minion Horde Electro Wizard
Lightning
Electro Wizard
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Goblin Barrel Fireball Hog Rider Electro Wizard Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Goblin Barrel Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Barrel
Barbarians
Hog Rider
Minion Horde
Hog Rider
Fireball
Hog Rider The Log Electro Wizard
Hog Rider
Spear Goblins Fireball The Log Barbarians Minion Horde Goblin Barrel Electro Wizard
Goblin Barrel
Spear Goblins Hog Rider
The Log
Hog Rider Fireball
Electro Wizard
Fireball Hog Rider

Defense Synergies 1 7

Spear Goblins
Barbarians The Log Electro Wizard
Barbarians
Spear Goblins Minion Horde
Minion Horde
Barbarians The Log
Fireball
The Log Electro Wizard
Hog Rider
Goblin Barrel
The Log
Fireball Spear Goblins Minion Horde Electro Wizard
Electro Wizard
Spear Goblins Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Fireball The Log Electro Wizard
Barbarians Minion Horde The Log Electro Wizard
Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Electro Wizard
Barbarians Fireball The Log
Fireball The Log Spear Goblins Electro Wizard
Minion Horde Electro Wizard Spear Goblins Fireball
Barbarians Fireball The Log Electro Wizard
Barbarians Minion Horde
Spear Goblins Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Electro Wizard Spear Goblins Fireball The Log
Minion Horde Spear Goblins Fireball Electro Wizard
Barbarians Minion Horde Fireball The Log Electro Wizard
Fireball Barbarians Minion Horde The Log Electro Wizard
Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Fireball The Log Electro Wizard
Barbarians Minion Horde Fireball Electro Wizard
Fireball Spear Goblins Barbarians Minion Horde The Log Electro Wizard
The Log Spear Goblins Barbarians Fireball Electro Wizard
Barbarians Electro Wizard
Spear Goblins Barbarians Minion Horde Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Fireball Electro Wizard
Fireball Electro Wizard The Log
Barbarians Spear Goblins Minion Horde The Log Electro Wizard
Barbarians Minion Horde Fireball The Log Electro Wizard
Barbarians Minion Horde
Fireball Minion Horde Electro Wizard
Spear Goblins Barbarians Minion Horde Fireball Electro Wizard
Barbarians Minion Horde
Minion Horde Electro Wizard Spear Goblins Barbarians Fireball The Log
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Fireball The Log Electro Wizard
Barbarians Minion Horde Fireball
Barbarians Minion Horde Fireball
Barbarians Electro Wizard Spear Goblins Minion Horde Fireball The Log
Barbarians Minion Horde Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log
Fireball The Log Electro Wizard
Minion Horde Fireball The Log
Barbarians Fireball The Log
Fireball Minion Horde The Log
Fireball Spear Goblins Minion Horde
Minion Horde The Log
Fireball The Log
Fireball The Log
Minion Horde Fireball Electro Wizard
Minion Horde Fireball The Log Electro Wizard
Fireball
Fireball The Log
Minion Horde Fireball
Fireball The Log
Spear Goblins Minion Horde Fireball The Log
Minion Horde Fireball The Log
Fireball
Minion Horde
Fireball The Log Electro Wizard
Fireball The Log
Minion Horde Fireball The Log
Fireball
The Log
Barbarians Minion Horde Fireball The Log
The Log Fireball
Minion Horde
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Minion Horde Fireball Electro Wizard
Electro Wizard Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball The Log
Minion Horde Fireball Electro Wizard
Minion Horde
Fireball The Log
Minion Horde Electro Wizard Spear Goblins Barbarians Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Minion Horde Electro Wizard
The Log Fireball
Fireball
Minion Horde
Minion Horde Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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