My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Miner
Giant Snowball
Minion Horde Musketeer Hog Rider Baby Dragon Miner
Zap
Minion Horde
Barbarian Barrel
Musketeer
The Log
Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Mini P.E.K.K.A Musketeer Hog Rider Baby Dragon Miner
Fireball
Minion Horde Musketeer Hog Rider Baby Dragon
Poison
Minion Horde Musketeer
Lightning
Mini P.E.K.K.A Musketeer Baby Dragon
Rocket
Minion Horde Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Miner Mini P.E.K.K.A Musketeer Hog Rider Baby Dragon Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Miner Mini P.E.K.K.A

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Miner Hog Rider
Mini P.E.K.K.A
Musketeer Hog Rider Rage Baby Dragon The Log
Musketeer
Hog Rider Mini P.E.K.K.A Baby Dragon The Log Miner
Hog Rider
Musketeer Rage The Log Minion Horde Mini P.E.K.K.A Baby Dragon
Rage
Minion Horde Hog Rider Mini P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Musketeer Hog Rider Miner
The Log
Hog Rider Mini P.E.K.K.A Musketeer Miner
Miner
Minion Horde Musketeer Baby Dragon The Log

Defense Synergies 2 7

Minion Horde
The Log
Mini P.E.K.K.A
The Log Musketeer Baby Dragon
Musketeer
The Log Mini P.E.K.K.A Baby Dragon Miner
Hog Rider
Rage
Baby Dragon
Mini P.E.K.K.A Musketeer The Log
The Log
Mini P.E.K.K.A Musketeer Minion Horde Baby Dragon Miner
Miner
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Baby Dragon The Log
Minion Horde Mini P.E.K.K.A Musketeer The Log
Minion Horde Mini P.E.K.K.A Musketeer
Minion Horde Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A The Log
The Log Musketeer Baby Dragon
Minion Horde Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Minion Horde Mini P.E.K.K.A Musketeer
Minion Horde Mini P.E.K.K.A Musketeer Miner
Minion Horde Musketeer Baby Dragon The Log
Minion Horde Musketeer Baby Dragon
Minion Horde Mini P.E.K.K.A Musketeer The Log
Minion Horde Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A The Log
Minion Horde Mini P.E.K.K.A Musketeer
Minion Horde Musketeer Baby Dragon The Log
Baby Dragon The Log Musketeer
Mini P.E.K.K.A Musketeer
Minion Horde Mini P.E.K.K.A Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Baby Dragon The Log Miner
Minion Horde Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Minion Horde Musketeer The Log
Minion Horde Mini P.E.K.K.A Musketeer
Minion Horde Musketeer Baby Dragon
Mini P.E.K.K.A Minion Horde Musketeer
Mini P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A Baby Dragon The Log
Minion Horde Musketeer
Minion Horde Mini P.E.K.K.A Musketeer
The Log
Mini P.E.K.K.A Minion Horde
Minion Horde Musketeer Baby Dragon
Minion Horde Mini P.E.K.K.A Musketeer Baby Dragon The Log
Minion Horde Mini P.E.K.K.A Musketeer Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log Miner
Minion Horde Baby Dragon The Log Miner
Musketeer The Log
Minion Horde Baby Dragon The Log
Minion Horde Musketeer Baby Dragon
Minion Horde Musketeer Baby Dragon The Log
The Log Baby Dragon
The Log Miner
Minion Horde Mini P.E.K.K.A Musketeer
Miner Minion Horde Musketeer The Log
Musketeer Baby Dragon
Musketeer Baby Dragon The Log Miner
Minion Horde Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Minion Horde Musketeer Baby Dragon The Log
Minion Horde Musketeer Baby Dragon The Log
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Baby Dragon The Log
Baby Dragon The Log Miner
Minion Horde Musketeer Baby Dragon The Log
Musketeer The Log
Minion Horde Musketeer Baby Dragon The Log
The Log Baby Dragon
Minion Horde
The Log Miner Musketeer Baby Dragon
Musketeer Baby Dragon The Log Miner
Miner Musketeer Baby Dragon The Log
Minion Horde Musketeer Baby Dragon
Minion Horde Musketeer
Minion Horde Mini P.E.K.K.A
Minion Horde Musketeer The Log Miner
Minion Horde
Minion Horde
The Log
Minion Horde Musketeer
Musketeer Baby Dragon
The Log
Miner Minion Horde Mini P.E.K.K.A Musketeer Baby Dragon
The Log Musketeer Baby Dragon
Minion Horde Musketeer
Minion Horde Musketeer Baby Dragon The Log
Musketeer
Musketeer Baby Dragon The Log Miner

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