My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Barbarian Hut Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Valkyrie Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince Giant Skeleton
Giant Snowball
Barbarians Minion Horde Goblin Hut
Zap
Minion Horde Goblin Hut Prince
Barbarian Barrel
Barbarians Valkyrie Goblin Hut Barbarian Hut Giant Skeleton
The Log
Barbarians Goblin Hut Barbarian Hut Prince Giant Skeleton
Earthquake
Barbarians Goblin Hut Barbarian Hut
Arrows
Minion Horde Goblin Hut
Royal Delivery
Barbarians Minion Horde Valkyrie Goblin Hut Prince Giant Skeleton
Fireball
Barbarians Minion Horde Goblin Hut Barbarian Hut
Poison
Barbarians Minion Horde Goblin Hut Barbarian Hut
Lightning
Valkyrie Goblin Hut Barbarian Hut Prince
Rocket
Barbarians Minion Horde Valkyrie Goblin Hut Barbarian Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Barbarians Minion Horde Goblin Hut Prince Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Valkyrie Barbarians Minion Horde

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Barbarian Hut Prince Giant Skeleton
Barbarians
Minion Horde
Barbarian Hut Prince Giant Skeleton
Valkyrie
Prince Goblin Hut Barbarian Hut Giant Skeleton
Goblin Hut
Valkyrie Barbarian Hut Prince Giant Skeleton
Barbarian Hut
Arrows Minion Horde Valkyrie Goblin Hut Giant Skeleton
Prince
Valkyrie Arrows Minion Horde Goblin Hut
Giant Skeleton
Arrows Minion Horde Valkyrie Goblin Hut Barbarian Hut

Defense Synergies 0 12

Arrows
Barbarians Valkyrie Goblin Hut Barbarian Hut Prince Giant Skeleton
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Barbarian Hut
Valkyrie
Arrows Goblin Hut Prince
Goblin Hut
Arrows Valkyrie Barbarian Hut Giant Skeleton
Barbarian Hut
Arrows Minion Horde Goblin Hut
Prince
Arrows Valkyrie
Giant Skeleton
Arrows Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Valkyrie Goblin Hut
Barbarians Minion Horde Barbarian Hut Valkyrie Goblin Hut Prince
Barbarians Minion Horde Goblin Hut Barbarian Hut Prince Valkyrie Giant Skeleton
Barbarians Minion Horde Goblin Hut Barbarian Hut Prince Valkyrie
Arrows Barbarians Valkyrie Prince Giant Skeleton
Arrows Valkyrie
Minion Horde Arrows Goblin Hut Barbarian Hut
Barbarian Hut Arrows Barbarians Valkyrie Giant Skeleton
Barbarians Minion Horde Barbarian Hut Goblin Hut Prince
Barbarians Minion Horde Valkyrie Prince Giant Skeleton
Barbarians Minion Horde Valkyrie Arrows Goblin Hut Giant Skeleton
Arrows Minion Horde Goblin Hut Barbarian Hut
Barbarians Minion Horde Goblin Hut Barbarian Hut Prince Valkyrie Giant Skeleton
Valkyrie Barbarian Hut Arrows Barbarians Minion Horde Goblin Hut Prince
Barbarians Barbarian Hut Minion Horde Goblin Hut Prince
Barbarians Minion Horde Barbarian Hut Goblin Hut Prince
Barbarians Minion Horde Barbarian Hut Arrows Valkyrie Goblin Hut Prince
Arrows Barbarians Minion Horde Valkyrie Goblin Hut Barbarian Hut Prince
Arrows Valkyrie Barbarians Goblin Hut Barbarian Hut Giant Skeleton
Barbarians Barbarian Hut Goblin Hut Prince
Valkyrie Arrows Barbarians Minion Horde Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Barbarian Hut Goblin Hut Prince Giant Skeleton
Arrows Valkyrie Prince
Barbarians Giant Skeleton Minion Horde Valkyrie Goblin Hut Barbarian Hut Prince
Valkyrie Prince Giant Skeleton Barbarians Minion Horde Barbarian Hut
Barbarians Barbarian Hut Giant Skeleton Minion Horde Valkyrie Goblin Hut Prince
Arrows Minion Horde Goblin Hut
Prince Barbarians Minion Horde Valkyrie Goblin Hut Barbarian Hut Giant Skeleton
Giant Skeleton Barbarians Minion Horde Valkyrie Barbarian Hut Prince
Minion Horde Giant Skeleton Barbarians Valkyrie Goblin Hut Barbarian Hut Prince
Barbarians Minion Horde Goblin Hut Barbarian Hut
Barbarians Minion Horde Valkyrie Goblin Hut Prince Giant Skeleton
Arrows Barbarians Valkyrie Prince Giant Skeleton
Barbarians Prince Giant Skeleton Minion Horde Valkyrie Barbarian Hut
Barbarians Minion Horde Valkyrie Barbarian Hut
Barbarians Goblin Hut Minion Horde Valkyrie Barbarian Hut Prince Giant Skeleton
Arrows Valkyrie Barbarians Minion Horde Goblin Hut Barbarian Hut Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie Barbarian Hut Giant Skeleton
Arrows
Arrows Minion Horde Goblin Hut Barbarian Hut Giant Skeleton
Arrows Barbarians Valkyrie Barbarian Hut Prince Giant Skeleton
Arrows Minion Horde Valkyrie
Arrows Minion Horde
Arrows Minion Horde
Arrows Barbarian Hut
Arrows
Minion Horde Prince
Arrows Minion Horde Valkyrie Prince
Arrows
Goblin Hut Barbarian Hut
Arrows Minion Horde
Arrows Goblin Hut Barbarian Hut Prince
Arrows Minion Horde Goblin Hut Barbarian Hut
Arrows Minion Horde Goblin Hut Barbarian Hut
Arrows
Minion Horde
Arrows Prince
Arrows Valkyrie
Minion Horde Prince Giant Skeleton
Arrows
Prince
Arrows Barbarians Minion Horde Barbarian Hut
Arrows Valkyrie
Minion Horde
Arrows
Arrows Prince
Arrows
Arrows Minion Horde
Minion Horde Goblin Hut
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde Prince Giant Skeleton
Arrows
Minion Horde Barbarians Goblin Hut Barbarian Hut Prince
Arrows
Arrows
Minion Horde Valkyrie Prince
Arrows
Arrows Giant Skeleton
Minion Horde Prince
Minion Horde Giant Skeleton
Prince Giant Skeleton

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