My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Lumberjack
Zap
Minion Horde
Barbarian Barrel
Wizard Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard P.E.K.K.A Electro Wizard Lumberjack
Fireball
Minion Horde Wizard Electro Wizard Lumberjack
Poison
Minion Horde Wizard Electro Wizard
Lightning
Wizard Electro Wizard Lumberjack
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tornado Electro Wizard Lumberjack Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Tornado Electro Wizard

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado P.E.K.K.A Electro Wizard Minion Horde Lumberjack
Arrows
Zap P.E.K.K.A Lumberjack
Minion Horde
Zap Lumberjack
Wizard
Tornado P.E.K.K.A Lumberjack
Tornado
Zap Wizard P.E.K.K.A
P.E.K.K.A
Zap Arrows Tornado Electro Wizard Wizard Lumberjack
Electro Wizard
Zap P.E.K.K.A Lumberjack
Lumberjack
Zap Arrows Minion Horde Wizard P.E.K.K.A Electro Wizard

Defense Synergies 3 15

Zap
Electro Wizard Arrows Minion Horde Tornado P.E.K.K.A Lumberjack
Arrows
Zap Tornado P.E.K.K.A Lumberjack
Minion Horde
Zap Tornado
Wizard
Tornado P.E.K.K.A Electro Wizard Lumberjack
Tornado
Wizard P.E.K.K.A Zap Arrows Minion Horde Electro Wizard
P.E.K.K.A
Tornado Zap Arrows Wizard Electro Wizard
Electro Wizard
Zap Wizard Tornado P.E.K.K.A Lumberjack
Lumberjack
Zap Arrows Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Electro Wizard
Minion Horde P.E.K.K.A Lumberjack Zap Electro Wizard
Minion Horde Tornado P.E.K.K.A Lumberjack Electro Wizard
Minion Horde P.E.K.K.A Lumberjack Electro Wizard
Arrows Tornado P.E.K.K.A Lumberjack
Arrows Tornado Zap Electro Wizard Lumberjack
Minion Horde Tornado Electro Wizard Zap Arrows Wizard
Zap Arrows P.E.K.K.A Electro Wizard
Minion Horde P.E.K.K.A Tornado Lumberjack
Tornado Minion Horde Electro Wizard Lumberjack
Minion Horde Electro Wizard Zap Arrows Wizard Tornado Lumberjack
Arrows Minion Horde Zap Wizard Tornado Electro Wizard
Minion Horde P.E.K.K.A Lumberjack Zap Wizard Electro Wizard
Wizard Zap Arrows Minion Horde Tornado P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Minion Horde Electro Wizard Lumberjack
Minion Horde Tornado Zap P.E.K.K.A Electro Wizard Lumberjack
Minion Horde Wizard Arrows Tornado P.E.K.K.A Electro Wizard Lumberjack
Arrows Zap Minion Horde Wizard Tornado Electro Wizard Lumberjack
Zap Arrows Wizard Tornado Electro Wizard Lumberjack
P.E.K.K.A Tornado Electro Wizard Lumberjack
Wizard Arrows Minion Horde P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Wizard Lumberjack
P.E.K.K.A Lumberjack Zap Minion Horde Electro Wizard
P.E.K.K.A Lumberjack Zap Minion Horde Tornado Electro Wizard
P.E.K.K.A Minion Horde Lumberjack
Arrows Wizard Zap Minion Horde Tornado Electro Wizard
P.E.K.K.A Minion Horde Electro Wizard Lumberjack
P.E.K.K.A Minion Horde Lumberjack
Zap Minion Horde P.E.K.K.A Electro Wizard Tornado
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Lumberjack
P.E.K.K.A Zap Arrows Tornado Electro Wizard
P.E.K.K.A Minion Horde Wizard Lumberjack
Wizard Minion Horde
Electro Wizard Zap Minion Horde Tornado P.E.K.K.A Lumberjack
Arrows Zap Minion Horde Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap Tornado Electro Wizard
Arrows Minion Horde
Arrows
Wizard Zap Arrows Minion Horde
Arrows Wizard Zap Minion Horde Tornado
Arrows Minion Horde Wizard Tornado
Arrows Zap Wizard Tornado
Arrows Zap Wizard Tornado
Minion Horde Tornado Electro Wizard Lumberjack
Zap Arrows Minion Horde Wizard Tornado Electro Wizard
Zap Arrows Wizard Tornado
Arrows Minion Horde
Zap Arrows
Zap Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows Tornado
Minion Horde
Zap Arrows Wizard Electro Wizard
Zap Arrows Wizard Tornado
Minion Horde
Arrows Wizard Tornado
Tornado
Zap Arrows Minion Horde
Zap Arrows Tornado Wizard
Minion Horde
Arrows Zap Wizard Tornado Electro Wizard
Zap Arrows Wizard Tornado
Zap Arrows Tornado
Zap Arrows Minion Horde Wizard Tornado Electro Wizard
Zap Electro Wizard Minion Horde Wizard
Minion Horde
Zap Arrows Minion Horde Wizard
Zap Arrows Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Arrows Wizard
Zap Minion Horde Electro Wizard
Zap Arrows Wizard Tornado Electro Wizard
Arrows
Minion Horde Wizard Electro Wizard Lumberjack
Arrows Zap Wizard
Zap Arrows Tornado
Minion Horde P.E.K.K.A
Zap Minion Horde Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard

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