My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Elite Barbarians Giant Guards
Giant Snowball
Skeletons Minion Horde Guards
Zap
Skeletons Minion Horde Guards
Barbarian Barrel
Skeletons Elite Barbarians Guards Magic Archer
The Log
Skeletons Elite Barbarians Guards
Earthquake
Skeletons Guards
Arrows
Skeletons Minion Horde Guards
Royal Delivery
Skeletons Minion Horde Elite Barbarians Guards Bowler Magic Archer
Fireball
Minion Horde Elite Barbarians Bowler Magic Archer
Poison
Minion Horde Guards Magic Archer
Lightning
Elite Barbarians Bowler Magic Archer
Rocket
Minion Horde Elite Barbarians Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Guards Magic Archer Minion Horde Giant Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Guards Magic Archer

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elite Barbarians Giant Bowler
Minion Horde
Giant
Elite Barbarians
Arrows
Giant
Arrows Minion Horde Guards Bowler Magic Archer
Guards
Giant
Bowler
Arrows Giant Magic Archer
Magic Archer
Giant Bowler

Defense Synergies 0 6

Skeletons
Minion Horde Elite Barbarians Bowler Magic Archer
Arrows
Bowler
Minion Horde
Skeletons
Elite Barbarians
Skeletons
Giant
Guards
Magic Archer
Bowler
Skeletons Arrows
Magic Archer
Skeletons Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minion Horde Magic Archer
Minion Horde Elite Barbarians Skeletons
Minion Horde Bowler Skeletons Elite Barbarians
Minion Horde Elite Barbarians Skeletons Guards Bowler
Arrows Elite Barbarians Bowler
Arrows Bowler Skeletons Guards Magic Archer
Minion Horde Arrows Magic Archer
Bowler Arrows Magic Archer
Minion Horde Skeletons Elite Barbarians
Elite Barbarians Guards Skeletons Minion Horde Bowler
Minion Horde Guards Skeletons Arrows Bowler Magic Archer
Arrows Minion Horde Magic Archer
Minion Horde Bowler Skeletons Elite Barbarians Guards
Bowler Arrows Minion Horde Guards Magic Archer
Elite Barbarians Minion Horde
Minion Horde Elite Barbarians Bowler
Minion Horde Skeletons Arrows Elite Barbarians Bowler
Arrows Minion Horde Elite Barbarians Guards Bowler Magic Archer
Arrows Guards Bowler Magic Archer
Elite Barbarians
Bowler Arrows Minion Horde Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Elite Barbarians Bowler
Arrows Elite Barbarians Bowler Magic Archer
Guards Skeletons Minion Horde Elite Barbarians Bowler
Guards Bowler Minion Horde Elite Barbarians
Skeletons Minion Horde Elite Barbarians Guards Bowler
Arrows Skeletons Minion Horde Magic Archer
Guards Skeletons Minion Horde Elite Barbarians Bowler
Minion Horde Elite Barbarians
Minion Horde Skeletons Elite Barbarians Magic Archer
Skeletons Minion Horde Guards
Minion Horde Elite Barbarians Guards Bowler
Arrows Elite Barbarians Guards Bowler
Elite Barbarians Bowler Skeletons Minion Horde Guards
Minion Horde Bowler Magic Archer
Elite Barbarians Guards Skeletons Minion Horde Bowler Magic Archer
Arrows Bowler Minion Horde Elite Barbarians Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Minion Horde Guards
Arrows Bowler Magic Archer
Arrows Minion Horde Magic Archer
Arrows Guards
Arrows Minion Horde Bowler Magic Archer
Arrows Minion Horde Magic Archer
Arrows Minion Horde Bowler Magic Archer
Arrows Bowler Magic Archer
Arrows
Minion Horde Elite Barbarians Guards Bowler
Arrows Minion Horde Bowler Magic Archer
Arrows Magic Archer
Elite Barbarians Bowler Magic Archer
Arrows Minion Horde Magic Archer
Arrows Elite Barbarians Magic Archer
Arrows Minion Horde Bowler Magic Archer
Magic Archer Arrows Minion Horde Bowler
Arrows
Minion Horde
Arrows Bowler Magic Archer
Arrows Bowler Magic Archer
Minion Horde Bowler Magic Archer
Arrows
Bowler
Arrows Minion Horde
Arrows Bowler Magic Archer
Minion Horde
Arrows Bowler Magic Archer
Arrows Bowler Magic Archer
Arrows Magic Archer
Elite Barbarians Arrows Minion Horde Magic Archer
Minion Horde Guards
Minion Horde Elite Barbarians Bowler
Arrows Minion Horde Magic Archer
Arrows Minion Horde Magic Archer
Minion Horde
Arrows Bowler Magic Archer
Minion Horde Guards Magic Archer
Arrows Magic Archer
Arrows
Minion Horde Bowler Magic Archer
Arrows Bowler Magic Archer
Arrows
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Guards Bowler Magic Archer
Magic Archer
Bowler Magic Archer

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