My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Heal Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Minion Horde Hog Rider Witch
Zap
Minion Horde Witch
Barbarian Barrel
Elite Barbarians Heal Spirit Valkyrie Witch
The Log
Elite Barbarians Heal Spirit Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Minion Horde Heal Spirit Witch
Royal Delivery
Minion Horde Elite Barbarians Heal Spirit Valkyrie Hog Rider Witch
Fireball
Minion Horde Elite Barbarians Hog Rider Witch
Poison
Minion Horde Witch
Lightning
Elite Barbarians Valkyrie Witch
Rocket
Minion Horde Elite Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Heal Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Arrows Valkyrie Hog Rider Minion Horde Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Rage Arrows Valkyrie

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider
Minion Horde
Rage Heal Spirit Hog Rider
Elite Barbarians
Arrows Heal Spirit Valkyrie Rage Hog Rider
Heal Spirit
Elite Barbarians Minion Horde Valkyrie Hog Rider Witch
Valkyrie
Elite Barbarians Hog Rider Heal Spirit Witch
Hog Rider
Arrows Valkyrie Rage Minion Horde Elite Barbarians Heal Spirit Witch
Rage
Minion Horde Elite Barbarians Hog Rider Witch
Witch
Rage Heal Spirit Valkyrie Hog Rider

Defense Synergies 1 2

Arrows
Valkyrie
Minion Horde
Elite Barbarians
Valkyrie
Heal Spirit
Valkyrie
Elite Barbarians Arrows Witch
Hog Rider
Rage
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie
Minion Horde Elite Barbarians Valkyrie Witch
Minion Horde Witch Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Witch Valkyrie
Arrows Elite Barbarians Valkyrie
Arrows Valkyrie
Minion Horde Arrows Witch
Arrows Valkyrie
Minion Horde Witch Elite Barbarians
Elite Barbarians Minion Horde Valkyrie
Minion Horde Valkyrie Witch Arrows
Arrows Minion Horde Witch
Minion Horde Elite Barbarians Valkyrie Witch
Valkyrie Arrows Minion Horde Witch
Elite Barbarians Minion Horde
Minion Horde Elite Barbarians
Minion Horde Arrows Elite Barbarians Valkyrie Witch
Arrows Minion Horde Elite Barbarians Valkyrie Witch
Arrows Valkyrie Witch
Elite Barbarians
Valkyrie Arrows Minion Horde Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Witch
Arrows Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Valkyrie Witch
Valkyrie Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Valkyrie Witch
Arrows Minion Horde Witch
Minion Horde Elite Barbarians Valkyrie Witch
Minion Horde Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Valkyrie Witch
Witch Minion Horde
Minion Horde Elite Barbarians Valkyrie Witch
Arrows Elite Barbarians Valkyrie
Elite Barbarians Minion Horde Valkyrie Witch
Minion Horde Valkyrie Witch
Elite Barbarians Witch Minion Horde Valkyrie
Arrows Valkyrie Minion Horde Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie
Arrows
Arrows Minion Horde
Arrows Valkyrie
Arrows Minion Horde Valkyrie
Arrows Minion Horde Witch
Arrows Minion Horde Witch
Arrows
Arrows
Minion Horde Elite Barbarians
Arrows Minion Horde Valkyrie
Arrows
Elite Barbarians
Arrows Minion Horde
Arrows Elite Barbarians
Arrows Minion Horde Witch
Arrows Minion Horde
Arrows
Minion Horde
Arrows
Arrows Valkyrie Witch
Minion Horde
Arrows
Arrows Minion Horde
Arrows Valkyrie Witch
Minion Horde Witch
Arrows Witch
Arrows Witch
Arrows
Elite Barbarians Arrows Minion Horde Witch
Minion Horde Witch
Minion Horde Elite Barbarians
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Witch
Arrows Witch
Arrows
Minion Horde Valkyrie
Arrows
Arrows
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Witch
Witch
Witch

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