My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Hog Rider
Giant Snowball
Archers Minion Horde Hog Rider
Zap
Archers Minion Horde
Barbarian Barrel
Archers
The Log
Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers Minion Horde
Royal Delivery
Archers Minion Horde Mini P.E.K.K.A Hog Rider
Fireball
Archers Minion Horde Hog Rider
Poison
Archers Minion Horde
Lightning
Mini P.E.K.K.A
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Fireball Mini P.E.K.K.A Hog Rider Freeze Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Archers Fireball

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Minion Horde Mini P.E.K.K.A Freeze The Log
Archers
Zap Mini P.E.K.K.A Hog Rider
Minion Horde
Zap Hog Rider Freeze
Fireball
Zap Hog Rider Freeze The Log
Mini P.E.K.K.A
Zap Archers Hog Rider The Log
Hog Rider
Zap Fireball Freeze The Log Archers Minion Horde Mini P.E.K.K.A
Freeze
Hog Rider Zap Minion Horde Fireball
The Log
Hog Rider Zap Fireball Mini P.E.K.K.A

Defense Synergies 4 10

Zap
Fireball Mini P.E.K.K.A Archers Minion Horde The Log
Archers
Zap Mini P.E.K.K.A The Log
Minion Horde
Zap Freeze The Log
Fireball
Zap The Log Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Zap The Log Archers Fireball Freeze
Hog Rider
Freeze
Minion Horde Fireball Mini P.E.K.K.A
The Log
Fireball Mini P.E.K.K.A Zap Archers Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball The Log
Minion Horde Mini P.E.K.K.A Zap The Log
Minion Horde Mini P.E.K.K.A Archers Freeze
Minion Horde Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball Freeze The Log Zap Archers
Minion Horde Zap Archers Fireball Freeze
Zap Fireball The Log
Minion Horde Mini P.E.K.K.A
Archers Minion Horde Mini P.E.K.K.A
Archers Minion Horde Zap Fireball Freeze The Log
Minion Horde Zap Archers Fireball
Minion Horde Mini P.E.K.K.A Zap Fireball Freeze The Log
Fireball Zap Minion Horde Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A Minion Horde
Minion Horde Zap Fireball Mini P.E.K.K.A Freeze The Log
Minion Horde Fireball Mini P.E.K.K.A
Fireball Zap Archers Minion Horde The Log
Zap Freeze The Log Archers Fireball
Mini P.E.K.K.A
Archers Minion Horde Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Mini P.E.K.K.A The Log
Zap Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Minion Horde Fireball The Log
Minion Horde Mini P.E.K.K.A
Fireball Zap Archers Minion Horde Freeze
Mini P.E.K.K.A Archers Minion Horde Fireball
Mini P.E.K.K.A Minion Horde
Zap Minion Horde Freeze Fireball Mini P.E.K.K.A The Log
Minion Horde
Minion Horde Mini P.E.K.K.A
Zap Fireball The Log
Mini P.E.K.K.A Minion Horde Fireball
Archers Minion Horde Fireball
Zap Archers Minion Horde Fireball Mini P.E.K.K.A Freeze The Log
Zap Archers Minion Horde Fireball Mini P.E.K.K.A Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze The Log
Fireball Zap The Log
Minion Horde Fireball The Log
Fireball Freeze The Log
Fireball Zap Minion Horde The Log
Fireball Zap Minion Horde Freeze
Archers Minion Horde The Log
Fireball The Log Zap Freeze
Fireball The Log Zap
Minion Horde Fireball Mini P.E.K.K.A
Zap Minion Horde Fireball The Log
Fireball Zap Archers
Fireball The Log
Minion Horde Fireball Freeze
Zap Fireball The Log
Zap Minion Horde Fireball The Log
Minion Horde Fireball The Log
Fireball Freeze
Minion Horde Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A The Log
Zap Fireball The Log
Minion Horde Fireball The Log
Fireball
The Log
Zap Minion Horde Fireball The Log
Zap Freeze The Log Fireball
Minion Horde
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Archers Minion Horde Fireball
Zap Minion Horde Fireball Freeze
Minion Horde Fireball Mini P.E.K.K.A
Zap Minion Horde Fireball The Log
Zap Minion Horde Fireball Freeze
Minion Horde
Fireball The Log
Zap Minion Horde Archers Fireball Freeze
Fireball Zap Archers
Freeze
The Log Fireball
Fireball Minion Horde Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball
Minion Horde
Zap Minion Horde Fireball Freeze The Log
Zap Fireball
Zap Fireball Freeze The Log

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