My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Minion Horde Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Goblin Hut Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Minion Horde Giant
Giant Snowball
Archers Minions Minion Horde Goblin Hut
Zap
Archers Minions Minion Horde Goblin Hut
Barbarian Barrel
Archers Goblin Hut
The Log
Archers Goblin Hut
Earthquake
Archers Goblin Hut Elixir Collector
Arrows
Archers Minions Minion Horde Goblin Hut
Royal Delivery
Archers Minions Minion Horde Goblin Hut
Fireball
Archers Minions Minion Horde Goblin Hut Elixir Collector
Poison
Archers Minions Minion Horde Goblin Hut Elixir Collector
Lightning
Goblin Hut Elixir Collector
Rocket
Minion Horde Goblin Hut Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Minions Fireball Minion Horde Giant Goblin Hut Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Minions Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Goblin Hut
Minions
Giant Rage
Minion Horde
Rage Giant
Fireball
Giant
Giant
Minions Rage Archers Minion Horde Fireball Goblin Hut
Goblin Hut
Archers Giant
Elixir Collector
Rage
Minions Minion Horde Giant

Defense Synergies 0 3

Archers
Minions Goblin Hut
Minions
Archers
Minion Horde
Fireball
Goblin Hut
Giant
Goblin Hut
Archers Fireball
Elixir Collector
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Fireball Goblin Hut
Minion Horde Minions Goblin Hut
Minion Horde Goblin Hut Archers Minions
Minion Horde Goblin Hut Minions
Fireball
Fireball Archers Minions
Minions Minion Horde Archers Fireball Goblin Hut
Fireball
Minion Horde Minions Goblin Hut
Archers Minion Horde
Archers Minions Minion Horde Fireball Goblin Hut
Minions Minion Horde Archers Fireball Goblin Hut
Minion Horde Goblin Hut Minions Fireball
Fireball Minions Minion Horde Goblin Hut
Minion Horde Goblin Hut
Minion Horde Fireball Goblin Hut
Minion Horde Minions Fireball Goblin Hut
Fireball Archers Minions Minion Horde Goblin Hut
Archers Minions Fireball Goblin Hut
Goblin Hut
Archers Minions Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Goblin Hut
Fireball Archers
Minions Minion Horde Goblin Hut
Minion Horde Fireball
Minion Horde Goblin Hut
Fireball Archers Minions Minion Horde Goblin Hut
Archers Minions Minion Horde Fireball Goblin Hut
Minion Horde
Minion Horde Minions Fireball Goblin Hut
Minion Horde Goblin Hut
Minions Minion Horde Goblin Hut
Fireball
Minion Horde Fireball
Archers Minion Horde Fireball
Goblin Hut Archers Minions Minion Horde Fireball
Minions Archers Minion Horde Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball Goblin Hut
Fireball
Fireball Minion Horde
Fireball Minions Minion Horde
Archers Minion Horde
Fireball
Fireball
Minions Minion Horde Fireball
Minion Horde Fireball
Fireball Archers
Fireball Goblin Hut
Minions Minion Horde Fireball
Fireball Goblin Hut
Minion Horde Fireball Goblin Hut
Minion Horde Fireball Goblin Hut
Fireball
Minions Minion Horde
Archers Fireball
Fireball
Minions Minion Horde Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde
Fireball
Fireball
Fireball
Archers Minion Horde Fireball
Minions Minion Horde Fireball Goblin Hut
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Archers Minions Fireball Goblin Hut
Fireball Archers
Fireball
Fireball Minion Horde
Fireball
Fireball
Minion Horde
Minions Minion Horde Fireball
Fireball
Fireball

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