My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Skeleton Army Witch Ice Wizard Electro Wizard
The Log
Elite Barbarians Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Hog Rider Skeleton Army Witch Ice Wizard Electro Wizard
Fireball
Elite Barbarians Hog Rider Skeleton Army Witch Ice Wizard Electro Wizard
Poison
Skeleton Army Witch Ice Wizard Electro Wizard
Lightning
Elite Barbarians Witch Ice Wizard Electro Wizard
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Ice Wizard Hog Rider Electro Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Skeleton Army Ice Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Electro Wizard Witch The Log Ice Wizard
Elite Barbarians
Zap Hog Rider The Log
Hog Rider
Zap The Log Elite Barbarians Witch Electro Wizard
Skeleton Army
Witch
Zap Hog Rider
The Log
Hog Rider Zap Elite Barbarians
Ice Wizard
Zap
Electro Wizard
Zap Hog Rider

Defense Synergies 1 14

Zap
Electro Wizard Elite Barbarians Skeleton Army Witch The Log Ice Wizard
Elite Barbarians
Zap The Log
Hog Rider
Skeleton Army
Zap The Log Ice Wizard Electro Wizard
Witch
Zap The Log Ice Wizard Electro Wizard
The Log
Zap Elite Barbarians Skeleton Army Witch Ice Wizard Electro Wizard
Ice Wizard
Zap Skeleton Army Witch The Log
Electro Wizard
Zap Skeleton Army Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard
Elite Barbarians Skeleton Army Zap Witch The Log Ice Wizard Electro Wizard
Skeleton Army Witch Elite Barbarians Ice Wizard Electro Wizard
Elite Barbarians Skeleton Army Witch Ice Wizard Electro Wizard
Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Zap Ice Wizard Electro Wizard
Electro Wizard Zap Witch Ice Wizard
Zap The Log Electro Wizard
Witch Elite Barbarians Skeleton Army Ice Wizard
Elite Barbarians Skeleton Army Ice Wizard Electro Wizard
Skeleton Army Witch Ice Wizard Electro Wizard Zap The Log
Zap Witch Ice Wizard Electro Wizard
Skeleton Army Zap Elite Barbarians Witch The Log Ice Wizard Electro Wizard
Skeleton Army Zap Witch The Log Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Witch Electro Wizard
Zap Elite Barbarians Skeleton Army Witch The Log Ice Wizard Electro Wizard
Zap Witch The Log Ice Wizard Electro Wizard
Elite Barbarians Electro Wizard
Skeleton Army Elite Barbarians Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Witch Electro Wizard
Electro Wizard Zap Elite Barbarians The Log
Skeleton Army Zap Elite Barbarians Witch The Log Electro Wizard
Skeleton Army Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Witch
Zap Witch Ice Wizard Electro Wizard
Skeleton Army Elite Barbarians Witch Ice Wizard Electro Wizard
Elite Barbarians Skeleton Army
Zap Electro Wizard Elite Barbarians Skeleton Army Witch The Log
Witch Skeleton Army
Elite Barbarians Witch
Skeleton Army Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Witch
Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Electro Wizard Zap The Log
Zap Elite Barbarians Witch The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ice Wizard Electro Wizard
The Log
The Log
Zap The Log
Zap Witch Ice Wizard
Witch The Log
The Log Zap Ice Wizard
The Log Zap
Elite Barbarians Electro Wizard
Zap The Log Electro Wizard
Zap
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Witch The Log
The Log
Zap The Log Electro Wizard
Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Witch Ice Wizard
Witch
The Log Zap Witch Ice Wizard Electro Wizard
Zap Witch The Log
Zap The Log
Elite Barbarians Zap Witch Ice Wizard Electro Wizard
Zap Electro Wizard Witch
Elite Barbarians
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Skeleton Army Witch
Zap Witch Ice Wizard Electro Wizard
The Log
Electro Wizard
The Log Zap
Zap
Elite Barbarians
Zap Elite Barbarians Witch The Log Electro Wizard
Zap Witch Electro Wizard
Zap Witch The Log Electro Wizard

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