My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Bandit Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Bandit Night Witch
Giant Snowball
Musketeer Hog Rider Skeleton Army Night Witch
Zap
Skeleton Army Bandit Night Witch
Barbarian Barrel
Musketeer Skeleton Army Bandit Electro Wizard Night Witch
The Log
Musketeer Hog Rider Skeleton Army Bandit
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Musketeer Hog Rider Skeleton Army Bandit Electro Wizard Night Witch
Fireball
Musketeer Hog Rider Skeleton Army Bandit Electro Wizard Night Witch
Poison
Musketeer Skeleton Army Electro Wizard Night Witch
Lightning
Musketeer Bandit Electro Wizard Night Witch
Rocket
Musketeer Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Bandit Fireball Musketeer Hog Rider Electro Wizard Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Bandit Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Musketeer Bandit Night Witch
Fireball
Zap Hog Rider Electro Wizard
Musketeer
Hog Rider Zap Bandit
Hog Rider
Zap Fireball Musketeer Bandit Electro Wizard
Skeleton Army
Bandit
Zap Musketeer Hog Rider Electro Wizard
Electro Wizard
Zap Fireball Hog Rider Bandit
Night Witch
Zap

Defense Synergies 2 14

Zap
Fireball Electro Wizard Musketeer Skeleton Army Bandit Night Witch
Fireball
Zap Musketeer Bandit Electro Wizard
Musketeer
Zap Fireball Skeleton Army Bandit Electro Wizard
Hog Rider
Skeleton Army
Zap Musketeer Bandit Electro Wizard
Bandit
Zap Fireball Musketeer Skeleton Army Electro Wizard
Electro Wizard
Zap Fireball Musketeer Skeleton Army Bandit Night Witch
Night Witch
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Electro Wizard
Skeleton Army Zap Musketeer Bandit Electro Wizard Night Witch
Skeleton Army Musketeer Bandit Electro Wizard Night Witch
Skeleton Army Night Witch Musketeer Bandit Electro Wizard
Fireball Skeleton Army
Fireball Skeleton Army Zap Musketeer Bandit Electro Wizard Night Witch
Musketeer Electro Wizard Zap Fireball Night Witch
Zap Fireball Musketeer Bandit Electro Wizard
Musketeer Skeleton Army Night Witch
Skeleton Army Musketeer Bandit Electro Wizard Night Witch
Skeleton Army Electro Wizard Zap Fireball Musketeer Bandit Night Witch
Musketeer Zap Fireball Electro Wizard Night Witch
Skeleton Army Night Witch Zap Fireball Musketeer Bandit Electro Wizard
Fireball Skeleton Army Zap Electro Wizard Night Witch
Skeleton Army Bandit Electro Wizard
Skeleton Army Zap Fireball Bandit Electro Wizard
Fireball Musketeer Skeleton Army Electro Wizard Night Witch
Fireball Zap Musketeer Skeleton Army Bandit Electro Wizard Night Witch
Zap Fireball Musketeer Bandit Electro Wizard
Musketeer Electro Wizard
Skeleton Army Fireball Musketeer Bandit Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Musketeer
Skeleton Army Bandit Zap Musketeer Electro Wizard
Skeleton Army Zap Fireball Musketeer Bandit Electro Wizard Night Witch
Musketeer Skeleton Army Bandit Night Witch
Fireball Zap Musketeer Electro Wizard
Skeleton Army Fireball Musketeer Bandit Electro Wizard Night Witch
Skeleton Army
Zap Electro Wizard Fireball Skeleton Army Bandit
Musketeer Skeleton Army
Musketeer
Skeleton Army Zap Fireball Electro Wizard
Skeleton Army Fireball Bandit Night Witch
Fireball Musketeer Skeleton Army
Skeleton Army Electro Wizard Zap Fireball Musketeer Night Witch
Zap Fireball Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Bandit
Fireball Zap Musketeer Bandit Electro Wizard
Fireball Bandit
Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap Bandit
Fireball Musketeer Electro Wizard Night Witch
Zap Fireball Musketeer Bandit Electro Wizard
Fireball Zap Musketeer
Fireball Musketeer Bandit
Fireball Musketeer Bandit
Zap Fireball Musketeer
Zap Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball
Night Witch
Zap Fireball Musketeer Bandit Electro Wizard
Zap Fireball
Fireball Musketeer Night Witch
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer Bandit Electro Wizard
Fireball Zap Musketeer Bandit
Fireball Zap Musketeer Bandit
Zap Fireball Musketeer Electro Wizard Night Witch
Zap Electro Wizard Fireball Musketeer
Fireball Night Witch
Zap Fireball Musketeer Bandit Night Witch
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Musketeer Skeleton Army Bandit Night Witch
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Musketeer Electro Wizard
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Bandit Electro Wizard

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