My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Flying Machine P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Mega Minion Flying Machine Hog Rider
Zap
Archers Flying Machine
Barbarian Barrel
Archers Electro Wizard
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers Flying Machine
Royal Delivery
Archers Mega Minion Flying Machine Hog Rider P.E.K.K.A Electro Wizard
Fireball
Archers Mega Minion Flying Machine Hog Rider Electro Wizard
Poison
Archers Mega Minion Flying Machine Electro Wizard
Lightning
Mega Minion Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Mega Minion Flying Machine Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Mega Minion

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Hog Rider P.E.K.K.A Electro Wizard Archers Flying Machine
Archers
Zap Arrows Hog Rider P.E.K.K.A
Arrows
Zap Hog Rider P.E.K.K.A Archers Mega Minion
Mega Minion
Zap Arrows
Flying Machine
Zap Hog Rider P.E.K.K.A
Hog Rider
Zap Arrows Archers Flying Machine Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Archers Flying Machine
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 2 14

Zap
Mega Minion Electro Wizard Archers Arrows Flying Machine P.E.K.K.A
Archers
Zap Mega Minion P.E.K.K.A Electro Wizard
Arrows
Zap Mega Minion P.E.K.K.A
Mega Minion
Zap Archers Arrows Flying Machine Electro Wizard
Flying Machine
Zap Mega Minion P.E.K.K.A Electro Wizard
Hog Rider
P.E.K.K.A
Zap Archers Arrows Flying Machine Electro Wizard
Electro Wizard
Zap Archers Mega Minion Flying Machine P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Flying Machine Electro Wizard
P.E.K.K.A Zap Mega Minion Flying Machine Electro Wizard
P.E.K.K.A Archers Mega Minion Electro Wizard
P.E.K.K.A Mega Minion Electro Wizard
Arrows P.E.K.K.A
Arrows Zap Archers Mega Minion Flying Machine Electro Wizard
Mega Minion Electro Wizard Zap Archers Arrows Flying Machine
Zap Arrows Flying Machine P.E.K.K.A Electro Wizard
P.E.K.K.A
Archers Electro Wizard
Archers Electro Wizard Zap Arrows Mega Minion Flying Machine
Arrows Mega Minion Zap Archers Flying Machine Electro Wizard
P.E.K.K.A Zap Flying Machine Electro Wizard
Zap Arrows Mega Minion P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Arrows P.E.K.K.A Electro Wizard
Arrows Zap Archers Mega Minion Flying Machine Electro Wizard
Zap Arrows Archers Mega Minion Flying Machine Electro Wizard
P.E.K.K.A Electro Wizard
Archers Arrows Flying Machine P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A Electro Wizard
Electro Wizard Zap Archers Arrows Mega Minion Flying Machine
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Arrows Zap Archers Flying Machine Electro Wizard
P.E.K.K.A Archers Mega Minion Flying Machine Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Mega Minion Flying Machine
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Flying Machine
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A
Archers Flying Machine
Electro Wizard Zap Archers Mega Minion Flying Machine P.E.K.K.A
Arrows Zap Archers Mega Minion Flying Machine P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Zap Flying Machine Electro Wizard
Arrows Flying Machine
Arrows Flying Machine
Zap Arrows
Arrows Zap Mega Minion Flying Machine
Archers Arrows Flying Machine
Arrows Zap Flying Machine
Arrows Zap Flying Machine
Electro Wizard
Zap Arrows Flying Machine Electro Wizard
Zap Archers Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Zap Arrows Flying Machine
Zap Arrows Flying Machine
Arrows Flying Machine
Arrows
Zap Archers Arrows Mega Minion Flying Machine Electro Wizard
Zap Arrows Flying Machine
Arrows
Zap Arrows Flying Machine
Zap Arrows
Mega Minion
Arrows Zap Flying Machine Electro Wizard
Zap Arrows Flying Machine
Zap Arrows
Zap Archers Arrows Flying Machine Electro Wizard
Zap Electro Wizard Mega Minion Flying Machine
Mega Minion
Zap Arrows
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Archers Flying Machine
Zap Archers Arrows Mega Minion Flying Machine Electro Wizard
Arrows
Mega Minion Flying Machine Electro Wizard
Arrows Zap Flying Machine
Zap Arrows
Mega Minion Flying Machine P.E.K.K.A
Zap Flying Machine Electro Wizard
Zap Flying Machine Electro Wizard
Zap Flying Machine Electro Wizard

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