My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Guards
Giant Snowball
Goblin Gang Hog Rider Guards
Zap
Goblin Gang Inferno Tower Guards
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower Guards Electro Wizard
The Log
Goblin Gang Hog Rider Guards
Earthquake
Goblin Gang Hog Rider Inferno Tower Guards
Arrows
Goblin Gang Guards
Royal Delivery
Goblin Gang Valkyrie Hog Rider Guards Electro Wizard
Fireball
Goblin Gang Hog Rider Inferno Tower Electro Wizard
Poison
Goblin Gang Inferno Tower Guards Electro Wizard
Lightning
Valkyrie Inferno Tower Electro Wizard
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Guards Fireball Valkyrie Hog Rider Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Guards Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Valkyrie
Fireball
Hog Rider The Log Electro Wizard
Valkyrie
Hog Rider Goblin Gang Electro Wizard
Hog Rider
Goblin Gang Fireball Valkyrie The Log Guards Electro Wizard
Inferno Tower
Guards
Hog Rider The Log
The Log
Hog Rider Fireball Guards
Electro Wizard
Fireball Valkyrie Hog Rider

Defense Synergies 5 13

Goblin Gang
Inferno Tower Valkyrie Guards The Log Electro Wizard
Fireball
The Log Valkyrie Inferno Tower Electro Wizard
Valkyrie
Goblin Gang Fireball Inferno Tower The Log Electro Wizard
Hog Rider
Inferno Tower
Goblin Gang Guards The Log Electro Wizard Fireball Valkyrie
Guards
Inferno Tower Goblin Gang The Log Electro Wizard
The Log
Fireball Inferno Tower Goblin Gang Valkyrie Guards Electro Wizard
Electro Wizard
Inferno Tower Goblin Gang Fireball Valkyrie Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang Valkyrie The Log Electro Wizard
Goblin Gang Inferno Tower Valkyrie Electro Wizard
Inferno Tower Goblin Gang Valkyrie Guards Electro Wizard
Fireball Valkyrie The Log
Goblin Gang Fireball The Log Valkyrie Guards Electro Wizard
Inferno Tower Electro Wizard Goblin Gang Fireball
Fireball Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang
Goblin Gang Guards Valkyrie Inferno Tower Electro Wizard
Goblin Gang Valkyrie Guards Electro Wizard Fireball The Log
Inferno Tower Goblin Gang Fireball Electro Wizard
Inferno Tower Goblin Gang Fireball Valkyrie Guards The Log Electro Wizard
Fireball Valkyrie Goblin Gang Guards The Log Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Goblin Gang Fireball The Log Electro Wizard
Goblin Gang Fireball Valkyrie Inferno Tower Electro Wizard
Fireball Goblin Gang Valkyrie Guards The Log Electro Wizard
Valkyrie The Log Fireball Guards Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Valkyrie Fireball Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Guards Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Goblin Gang Valkyrie The Log
Goblin Gang Guards Valkyrie Inferno Tower The Log Electro Wizard
Goblin Gang Valkyrie Guards Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang Valkyrie Guards
Fireball Goblin Gang Electro Wizard
Goblin Gang Guards Fireball Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie
Electro Wizard Fireball Valkyrie Inferno Tower The Log
Inferno Tower Goblin Gang Guards
Valkyrie Inferno Tower Guards
Fireball Valkyrie Guards The Log Electro Wizard
Goblin Gang Fireball Valkyrie Inferno Tower Guards
Fireball Valkyrie
Goblin Gang Inferno Tower Guards Electro Wizard Fireball Valkyrie The Log
Valkyrie Fireball Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Valkyrie Guards The Log
Fireball Valkyrie The Log
Fireball
The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Guards Electro Wizard
Fireball Valkyrie The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log Electro Wizard
Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Electro Wizard Fireball Guards
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Goblin Gang Fireball Guards
Fireball Electro Wizard
The Log Fireball
Fireball Goblin Gang Valkyrie Electro Wizard
The Log Fireball
Fireball
Goblin Gang Fireball Guards The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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