My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Cannon Musketeer Hog Rider Miner
Zap
Cannon
Barbarian Barrel
Cannon Musketeer Valkyrie Electro Wizard
The Log
Cannon Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Musketeer Valkyrie Hog Rider Miner Electro Wizard
Fireball
Cannon Musketeer Hog Rider Electro Wizard
Poison
Cannon Musketeer Electro Wizard
Lightning
Cannon Musketeer Valkyrie Electro Wizard
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Miner Fireball Musketeer Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Cannon Miner Fireball

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Miner Electro Wizard Musketeer Valkyrie
Cannon
Fireball
Zap Hog Rider Miner Electro Wizard
Musketeer
Valkyrie Hog Rider Zap Miner
Valkyrie
Musketeer Hog Rider Zap Electro Wizard
Hog Rider
Zap Fireball Musketeer Valkyrie Electro Wizard
Miner
Zap Fireball Musketeer Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Hog Rider Miner

Defense Synergies 5 13

Zap
Cannon Fireball Electro Wizard Musketeer Valkyrie Miner
Cannon
Zap Musketeer Fireball Valkyrie Electro Wizard
Fireball
Zap Cannon Musketeer Valkyrie Miner Electro Wizard
Musketeer
Cannon Valkyrie Zap Fireball Miner Electro Wizard
Valkyrie
Musketeer Zap Cannon Fireball Electro Wizard
Hog Rider
Miner
Zap Fireball Musketeer
Electro Wizard
Zap Cannon Fireball Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Musketeer Valkyrie Electro Wizard
Zap Cannon Musketeer Valkyrie Electro Wizard
Cannon Musketeer Valkyrie Electro Wizard
Cannon Musketeer Valkyrie Electro Wizard
Fireball Valkyrie
Fireball Zap Cannon Musketeer Valkyrie Electro Wizard
Musketeer Electro Wizard Zap Cannon Fireball
Zap Cannon Fireball Musketeer Valkyrie Electro Wizard
Cannon Musketeer
Cannon Musketeer Valkyrie Miner Electro Wizard
Valkyrie Electro Wizard Zap Cannon Fireball Musketeer
Musketeer Zap Fireball Electro Wizard
Cannon Zap Fireball Musketeer Valkyrie Electro Wizard
Fireball Valkyrie Zap Cannon Electro Wizard
Cannon Electro Wizard
Zap Cannon Fireball Electro Wizard
Cannon Fireball Musketeer Valkyrie Electro Wizard
Cannon Fireball Zap Musketeer Valkyrie Electro Wizard
Zap Valkyrie Cannon Fireball Musketeer Electro Wizard
Cannon Musketeer Electro Wizard
Valkyrie Cannon Fireball Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Musketeer Valkyrie Miner
Zap Musketeer Valkyrie Electro Wizard
Valkyrie Zap Fireball Musketeer Electro Wizard
Cannon Musketeer Valkyrie
Fireball Zap Musketeer Electro Wizard
Fireball Musketeer Valkyrie Electro Wizard
Valkyrie
Zap Electro Wizard Fireball Valkyrie
Cannon Musketeer
Musketeer Valkyrie
Zap Fireball Valkyrie Electro Wizard
Cannon Fireball Valkyrie
Cannon Fireball Musketeer Valkyrie
Electro Wizard Zap Fireball Musketeer Valkyrie
Valkyrie Zap Cannon Fireball Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Zap Musketeer Miner Electro Wizard
Fireball Miner
Fireball Musketeer Valkyrie
Fireball Zap Valkyrie
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Miner Zap
Fireball Musketeer Electro Wizard
Miner Zap Fireball Musketeer Valkyrie Electro Wizard
Fireball Zap Musketeer
Fireball Musketeer Miner
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Zap Fireball Musketeer Electro Wizard
Zap Fireball Valkyrie Miner
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Valkyrie
Fireball Miner Zap Musketeer Electro Wizard
Fireball Zap Musketeer Miner
Fireball Miner Zap Musketeer
Zap Fireball Musketeer Electro Wizard
Zap Electro Wizard Fireball Musketeer
Fireball
Zap Fireball Musketeer Miner
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Musketeer
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Miner Musketeer Valkyrie Electro Wizard
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Miner Electro Wizard

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