My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Witch Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Witch Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Ice Golem Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Hog Rider Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Witch Ice Wizard Magic Archer
The Log
Goblin Gang Elite Barbarians Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Witch Ice Wizard Magic Archer
Fireball
Goblin Gang Elite Barbarians Hog Rider Witch Ice Wizard Magic Archer
Poison
Goblin Gang Witch Ice Wizard Magic Archer
Lightning
Elite Barbarians Ice Golem Witch Ice Wizard Magic Archer
Rocket
Elite Barbarians Hog Rider Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Witch Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Goblin Gang Ice Wizard Hog Rider Magic Archer Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Goblin Gang Ice Wizard

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Ice Golem Witch Ice Wizard Magic Archer
Goblin Gang
Ice Golem Hog Rider
Elite Barbarians
Zap Ice Golem Hog Rider
Ice Golem
Goblin Gang Hog Rider Zap Elite Barbarians Witch Magic Archer
Hog Rider
Zap Goblin Gang Ice Golem Elite Barbarians Witch Magic Archer
Witch
Zap Ice Golem Hog Rider
Ice Wizard
Zap
Magic Archer
Zap Ice Golem Hog Rider

Defense Synergies 0 14

Zap
Goblin Gang Elite Barbarians Ice Golem Witch Ice Wizard Magic Archer
Goblin Gang
Zap Ice Golem Ice Wizard Magic Archer
Elite Barbarians
Zap Ice Golem
Ice Golem
Zap Goblin Gang Elite Barbarians Witch Ice Wizard Magic Archer
Hog Rider
Witch
Zap Ice Golem Ice Wizard
Ice Wizard
Zap Goblin Gang Ice Golem Witch
Magic Archer
Zap Goblin Gang Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Magic Archer
Elite Barbarians Zap Goblin Gang Witch Ice Wizard
Goblin Gang Witch Elite Barbarians Ice Wizard
Elite Barbarians Witch Goblin Gang Ice Wizard
Elite Barbarians
Goblin Gang Zap Ice Wizard Magic Archer
Zap Goblin Gang Witch Ice Wizard Magic Archer
Zap Ice Golem Magic Archer
Witch Goblin Gang Elite Barbarians Ice Wizard
Goblin Gang Elite Barbarians Ice Golem Ice Wizard
Goblin Gang Witch Ice Wizard Zap Ice Golem Magic Archer
Zap Goblin Gang Witch Ice Wizard Magic Archer
Zap Goblin Gang Elite Barbarians Witch Ice Wizard
Zap Goblin Gang Witch Magic Archer
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Witch
Zap Goblin Gang Elite Barbarians Witch Ice Wizard Magic Archer
Zap Witch Ice Golem Ice Wizard Magic Archer
Elite Barbarians
Goblin Gang Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Ice Golem Witch
Zap Goblin Gang Elite Barbarians Ice Golem Magic Archer
Goblin Gang Zap Elite Barbarians Ice Golem Witch
Goblin Gang Zap Elite Barbarians Ice Golem
Goblin Gang Elite Barbarians Witch
Zap Goblin Gang Ice Golem Witch Ice Wizard Magic Archer
Goblin Gang Elite Barbarians Ice Golem Witch Ice Wizard
Elite Barbarians
Zap Elite Barbarians Ice Golem Witch Magic Archer
Witch Goblin Gang
Elite Barbarians Witch
Zap Elite Barbarians
Elite Barbarians Goblin Gang Ice Golem Witch
Witch Magic Archer
Goblin Gang Elite Barbarians Witch Zap Ice Golem Magic Archer
Zap Elite Barbarians Ice Golem Witch Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem
Zap Ice Wizard Magic Archer
Magic Archer
Ice Golem
Zap Magic Archer
Zap Ice Golem Witch Ice Wizard Magic Archer
Witch Magic Archer
Zap Ice Golem Ice Wizard Magic Archer
Zap
Goblin Gang Elite Barbarians
Zap Magic Archer
Zap Magic Archer
Elite Barbarians Ice Golem Magic Archer
Magic Archer
Zap Elite Barbarians Ice Golem Magic Archer
Zap Witch Magic Archer
Magic Archer
Zap Magic Archer
Zap Witch Magic Archer
Magic Archer
Zap
Zap Ice Golem Witch Ice Wizard Magic Archer
Witch
Zap Witch Ice Wizard Magic Archer
Zap Witch Magic Archer
Zap Magic Archer
Elite Barbarians Zap Ice Golem Witch Ice Wizard Magic Archer
Zap Witch
Elite Barbarians
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Goblin Gang Witch Magic Archer
Zap Witch Ice Wizard Magic Archer
Goblin Gang Magic Archer
Zap Ice Golem Magic Archer
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Witch Magic Archer
Zap Witch Magic Archer
Zap Witch Magic Archer

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