My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Giant Graveyard
Giant Snowball
Minion Horde Hog Rider Graveyard
Zap
Minion Horde Graveyard
Barbarian Barrel
Elite Barbarians Executioner Graveyard
The Log
Elite Barbarians Hog Rider Graveyard
Earthquake
Hog Rider Graveyard
Arrows
Minion Horde Graveyard
Royal Delivery
Minion Horde Elite Barbarians Hog Rider Executioner Graveyard
Fireball
Minion Horde Elite Barbarians Hog Rider Executioner
Poison
Minion Horde Executioner Graveyard
Lightning
Elite Barbarians Executioner
Rocket
Minion Horde Elite Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Hog Rider Minion Horde Giant Executioner Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Fireball Hog Rider Minion Horde

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Hog Rider Giant
Elite Barbarians
Rage Fireball Hog Rider Graveyard
Fireball
Hog Rider Graveyard Elite Barbarians Giant
Hog Rider
Fireball Rage Minion Horde Elite Barbarians Giant Executioner Graveyard
Giant
Rage Graveyard Minion Horde Fireball Hog Rider Executioner
Rage
Minion Horde Elite Barbarians Hog Rider Giant
Executioner
Hog Rider Giant
Graveyard
Fireball Giant Elite Barbarians Hog Rider

Defense Synergies 0 0

Minion Horde
Elite Barbarians
Fireball
Hog Rider
Giant
Rage
Executioner
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Executioner
Minion Horde Elite Barbarians Executioner
Minion Horde Elite Barbarians Executioner
Minion Horde Elite Barbarians
Elite Barbarians Fireball
Fireball Executioner
Minion Horde Fireball Executioner
Fireball
Minion Horde Elite Barbarians
Elite Barbarians Minion Horde
Minion Horde Executioner Fireball
Minion Horde Executioner Fireball
Minion Horde Elite Barbarians Fireball
Fireball Executioner Minion Horde
Elite Barbarians Minion Horde
Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians Fireball Executioner
Fireball Minion Horde Elite Barbarians Executioner
Executioner Fireball
Elite Barbarians
Minion Horde Elite Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball
Fireball Elite Barbarians Executioner
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians Executioner
Fireball Executioner Minion Horde
Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Fireball
Minion Horde
Minion Horde Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Minion Horde Fireball Executioner
Minion Horde Fireball Executioner
Elite Barbarians Minion Horde Fireball Executioner
Executioner Minion Horde Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Executioner
Minion Horde Fireball
Fireball
Fireball Executioner Minion Horde
Fireball Executioner Minion Horde
Minion Horde Executioner
Fireball Executioner
Fireball
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball
Fireball Executioner
Elite Barbarians Fireball Executioner
Minion Horde Fireball
Elite Barbarians Fireball
Minion Horde Fireball Executioner
Minion Horde Fireball Executioner
Fireball
Minion Horde
Fireball Executioner
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Fireball Executioner
Minion Horde
Fireball Executioner
Fireball
Fireball
Elite Barbarians Minion Horde Fireball Executioner
Minion Horde Fireball
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fireball
Fireball Executioner
Fireball
Fireball Minion Horde Executioner
Fireball Executioner
Fireball
Minion Horde Elite Barbarians Executioner
Minion Horde Elite Barbarians Fireball
Fireball Executioner
Fireball Executioner

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