My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Zappies Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant Skeleton
Giant Snowball
Goblins Minions Musketeer Hog Rider Zappies
Zap
Goblins Minions Zappies
Barbarian Barrel
Goblins Musketeer Zappies Giant Skeleton
The Log
Goblins Musketeer Hog Rider Zappies Giant Skeleton
Earthquake
Hog Rider Zappies
Arrows
Goblins Minions Zappies
Royal Delivery
Goblins Minions Musketeer Hog Rider Zappies Giant Skeleton
Fireball
Minions Musketeer Hog Rider Zappies
Poison
Minions Musketeer Zappies
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Minions Musketeer Hog Rider Zappies Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Arrows Minions

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Arrows Hog Rider Goblins Minions Musketeer Zappies Giant Skeleton
Arrows
Zap Hog Rider Giant Skeleton
Minions
Hog Rider Zap Giant Skeleton
Musketeer
Hog Rider Zap Giant Skeleton
Hog Rider
Goblins Zap Arrows Minions Musketeer Zappies Giant Skeleton
Zappies
Zap Hog Rider Giant Skeleton
Giant Skeleton
Zap Arrows Minions Musketeer Hog Rider Zappies

Defense Synergies 0 16

Goblins
Zap Musketeer Zappies Giant Skeleton
Zap
Goblins Arrows Minions Musketeer Zappies Giant Skeleton
Arrows
Zap Giant Skeleton
Minions
Zap Musketeer Zappies Giant Skeleton
Musketeer
Goblins Zap Minions Zappies Giant Skeleton
Hog Rider
Zappies
Goblins Zap Minions Musketeer Giant Skeleton
Giant Skeleton
Goblins Zap Arrows Minions Musketeer Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Zappies
Goblins Zap Minions Musketeer Zappies
Goblins Minions Musketeer Zappies Giant Skeleton
Goblins Minions Musketeer Zappies
Arrows Giant Skeleton
Arrows Goblins Zap Minions Musketeer Zappies
Minions Musketeer Zap Arrows Zappies
Zap Arrows Musketeer Giant Skeleton
Zappies Goblins Minions Musketeer
Goblins Musketeer Zappies Giant Skeleton
Goblins Minions Zap Arrows Musketeer Zappies Giant Skeleton
Arrows Minions Musketeer Zap Zappies
Zap Minions Musketeer Zappies Giant Skeleton
Goblins Zap Arrows Minions Zappies
Zappies
Zap Zappies
Goblins Arrows Minions Musketeer Zappies
Arrows Goblins Zap Minions Musketeer Zappies
Zap Arrows Minions Musketeer Zappies Giant Skeleton
Musketeer Zappies
Goblins Arrows Minions Musketeer Zappies Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Zappies Giant Skeleton
Zap Arrows Musketeer
Zappies Giant Skeleton Goblins Zap Minions Musketeer
Giant Skeleton Zap Musketeer Zappies
Giant Skeleton Musketeer Zappies
Arrows Zap Minions Musketeer Zappies
Goblins Minions Musketeer Zappies Giant Skeleton
Giant Skeleton Zappies
Zap Giant Skeleton Goblins Minions Zappies
Musketeer Zappies
Minions Musketeer Zappies Giant Skeleton
Zap Arrows Giant Skeleton
Giant Skeleton Zappies
Musketeer Zappies
Zappies Goblins Zap Minions Musketeer Giant Skeleton
Arrows Minions Zap Musketeer Zappies Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Giant Skeleton
Arrows Zap Musketeer
Arrows Giant Skeleton
Arrows Musketeer Giant Skeleton
Zap Arrows
Arrows Zap Minions Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Goblins Minions Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Musketeer
Arrows Minions Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Minions
Zap Arrows Musketeer
Zap Arrows
Minions Musketeer Giant Skeleton
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Minions Musketeer Zappies
Zap Arrows Musketeer
Zap Arrows Zappies
Giant Skeleton
Arrows
Zap Minions Musketeer Zappies
Zap Arrows Musketeer Zappies
Arrows
Musketeer
Arrows Zap Musketeer
Zap Arrows Giant Skeleton
Musketeer
Zap Minions Musketeer Zappies Giant Skeleton
Zap Musketeer Zappies
Zap Musketeer Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: