My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Barbarian Barrel
Tesla Elite Barbarians Ice Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Elite Barbarians Hog Rider Baby Dragon Ice Wizard
Fireball
Tesla Elite Barbarians Hog Rider Baby Dragon Ice Wizard
Poison
Ice Wizard
Lightning
Tesla Elite Barbarians Baby Dragon Ice Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Barbarian Barrel Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Ice Wizard Tesla Fireball Hog Rider Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Ice Wizard Tesla

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Barbarian Barrel Baby Dragon Ice Wizard
Tesla
Elite Barbarians
Zap Fireball Hog Rider Barbarian Barrel
Fireball
Zap Hog Rider Elite Barbarians Baby Dragon
Hog Rider
Zap Fireball Elite Barbarians Barbarian Barrel Baby Dragon
Barbarian Barrel
Zap Elite Barbarians Hog Rider Baby Dragon Ice Wizard
Baby Dragon
Zap Fireball Hog Rider Barbarian Barrel Ice Wizard
Ice Wizard
Zap Barbarian Barrel Baby Dragon

Defense Synergies 3 11

Zap
Fireball Tesla Elite Barbarians Barbarian Barrel Baby Dragon Ice Wizard
Tesla
Zap Fireball Barbarian Barrel Baby Dragon
Elite Barbarians
Zap
Fireball
Zap Barbarian Barrel Tesla Ice Wizard
Hog Rider
Barbarian Barrel
Fireball Zap Tesla Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Zap Tesla Barbarian Barrel
Ice Wizard
Baby Dragon Zap Fireball Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Barbarian Barrel Baby Dragon
Elite Barbarians Zap Tesla Ice Wizard
Tesla Elite Barbarians Ice Wizard
Tesla Elite Barbarians Ice Wizard
Elite Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel Zap Tesla Baby Dragon Ice Wizard
Tesla Zap Fireball Baby Dragon Ice Wizard
Zap Tesla Fireball Barbarian Barrel Baby Dragon
Tesla Elite Barbarians Ice Wizard
Elite Barbarians Tesla Barbarian Barrel Ice Wizard
Ice Wizard Zap Tesla Fireball Barbarian Barrel Baby Dragon
Tesla Zap Fireball Baby Dragon Ice Wizard
Tesla Zap Elite Barbarians Fireball Ice Wizard
Fireball Zap Tesla Barbarian Barrel Baby Dragon
Elite Barbarians Tesla
Zap Tesla Elite Barbarians Fireball
Tesla Elite Barbarians Fireball
Tesla Fireball Zap Elite Barbarians Barbarian Barrel Baby Dragon Ice Wizard
Zap Barbarian Barrel Baby Dragon Tesla Fireball Ice Wizard
Tesla Elite Barbarians
Tesla Elite Barbarians Fireball Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians Fireball Barbarian Barrel
Fireball Zap Tesla Elite Barbarians Barbarian Barrel Baby Dragon
Zap Elite Barbarians
Zap Tesla Elite Barbarians Fireball Barbarian Barrel
Tesla Elite Barbarians
Fireball Zap Tesla Baby Dragon Ice Wizard
Tesla Elite Barbarians Fireball Ice Wizard
Tesla Elite Barbarians
Zap Elite Barbarians Fireball Barbarian Barrel Baby Dragon
Tesla
Tesla Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Tesla Fireball
Tesla Fireball Baby Dragon
Tesla Elite Barbarians Zap Fireball Barbarian Barrel Baby Dragon
Zap Tesla Elite Barbarians Fireball Barbarian Barrel Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Baby Dragon
Fireball Zap Barbarian Barrel Baby Dragon Ice Wizard
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Baby Dragon
Fireball Zap Baby Dragon Ice Wizard
Baby Dragon
Fireball Zap Barbarian Barrel Baby Dragon Ice Wizard
Fireball Zap
Elite Barbarians Fireball
Zap Fireball Barbarian Barrel
Fireball Zap Baby Dragon
Elite Barbarians Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Zap Elite Barbarians Fireball Barbarian Barrel Baby Dragon
Zap Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Baby Dragon
Zap Fireball Barbarian Barrel Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Barbarian Barrel Baby Dragon
Zap Fireball Barbarian Barrel Baby Dragon Ice Wizard
Fireball Zap Barbarian Barrel Baby Dragon Ice Wizard
Fireball Zap Baby Dragon
Fireball Zap Barbarian Barrel Baby Dragon
Elite Barbarians Zap Fireball Baby Dragon Ice Wizard
Zap Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Barbarian Barrel
Fireball Zap Baby Dragon Ice Wizard
Fireball Barbarian Barrel
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Baby Dragon
Zap Fireball
Zap Fireball Barbarian Barrel Baby Dragon

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