My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Guards Inferno Dragon
Giant Snowball
Hog Rider Guards Inferno Dragon
Zap
Guards Inferno Dragon
Barbarian Barrel
Elite Barbarians Valkyrie Guards
The Log
Elite Barbarians Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Guards Inferno Dragon
Fireball
Elite Barbarians Hog Rider Inferno Dragon
Poison
Guards
Lightning
Elite Barbarians Valkyrie Inferno Dragon
Rocket
Elite Barbarians Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Fireball Valkyrie Hog Rider Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Guards Fireball

Attack Synergies 10 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Fireball Hog Rider Valkyrie Guards
Arrows
Zap Elite Barbarians Fireball Hog Rider
Elite Barbarians
Zap Arrows Valkyrie Fireball Hog Rider
Fireball
Zap Arrows Hog Rider Elite Barbarians
Valkyrie
Elite Barbarians Hog Rider Zap
Hog Rider
Zap Arrows Fireball Valkyrie Elite Barbarians Guards
Guards
Zap Hog Rider
Inferno Dragon

Defense Synergies 2 8

Zap
Fireball Arrows Elite Barbarians Valkyrie Guards Inferno Dragon
Arrows
Zap Fireball Valkyrie
Elite Barbarians
Valkyrie Zap
Fireball
Zap Arrows Valkyrie
Valkyrie
Elite Barbarians Zap Arrows Fireball
Hog Rider
Guards
Zap
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Elite Barbarians Inferno Dragon Zap Valkyrie
Elite Barbarians Valkyrie Inferno Dragon
Elite Barbarians Inferno Dragon Valkyrie Guards
Arrows Elite Barbarians Fireball Valkyrie
Arrows Fireball Zap Valkyrie Guards
Inferno Dragon Zap Arrows Fireball
Zap Arrows Fireball Valkyrie
Inferno Dragon Elite Barbarians
Elite Barbarians Guards Valkyrie
Valkyrie Guards Zap Arrows Fireball
Arrows Inferno Dragon Zap Fireball
Zap Elite Barbarians Fireball Valkyrie Guards
Fireball Valkyrie Zap Arrows Guards
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Fireball Inferno Dragon
Arrows Elite Barbarians Fireball Valkyrie
Arrows Fireball Zap Elite Barbarians Valkyrie Guards
Zap Arrows Valkyrie Fireball Guards Inferno Dragon
Elite Barbarians Inferno Dragon
Valkyrie Arrows Elite Barbarians Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Elite Barbarians Fireball
Fireball Zap Arrows Elite Barbarians Valkyrie Inferno Dragon
Guards Zap Elite Barbarians Valkyrie
Valkyrie Guards Zap Elite Barbarians Fireball
Elite Barbarians Valkyrie Guards Inferno Dragon
Arrows Fireball Zap
Guards Elite Barbarians Fireball Valkyrie
Elite Barbarians Valkyrie Inferno Dragon
Zap Elite Barbarians Fireball Valkyrie Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Elite Barbarians Valkyrie Guards
Zap Arrows Elite Barbarians Fireball Valkyrie Guards
Elite Barbarians Fireball Valkyrie Guards
Fireball Valkyrie
Elite Barbarians Guards Zap Fireball Valkyrie Inferno Dragon
Arrows Valkyrie Zap Elite Barbarians Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Guards
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball Valkyrie Guards
Fireball Zap Arrows Valkyrie
Arrows Fireball Zap
Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Elite Barbarians Fireball Guards
Zap Arrows Fireball Valkyrie
Fireball Zap Arrows
Elite Barbarians Fireball
Arrows Fireball
Zap Arrows Elite Barbarians Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Valkyrie
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Valkyrie
Inferno Dragon
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Elite Barbarians Zap Arrows Fireball
Zap Fireball Guards
Elite Barbarians Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Zap Fireball Guards
Fireball Zap Arrows
Arrows Fireball
Fireball Valkyrie
Arrows Zap Fireball
Zap Arrows Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Guards
Zap Fireball
Zap Fireball

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