My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Ice Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Ice Wizard Inferno Dragon
Fireball
Hog Rider Wizard Ice Wizard Inferno Dragon
Poison
Wizard Ice Wizard
Lightning
Valkyrie Wizard Ice Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Fireball Valkyrie Hog Rider Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Fireball

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado Valkyrie Ice Wizard
Fireball
Zap Hog Rider Tornado
Valkyrie
Hog Rider Zap Wizard Tornado
Hog Rider
Zap Fireball Valkyrie Wizard Tornado
Wizard
Tornado Valkyrie Hog Rider
Tornado
Zap Fireball Wizard Valkyrie Hog Rider Ice Wizard
Ice Wizard
Zap Tornado
Inferno Dragon

Defense Synergies 4 12

Zap
Fireball Valkyrie Tornado Ice Wizard Inferno Dragon
Fireball
Zap Tornado Valkyrie Ice Wizard
Valkyrie
Zap Fireball Wizard Tornado Ice Wizard
Hog Rider
Wizard
Tornado Valkyrie Ice Wizard
Tornado
Fireball Wizard Ice Wizard Zap Valkyrie Inferno Dragon
Ice Wizard
Tornado Zap Fireball Valkyrie Wizard Inferno Dragon
Inferno Dragon
Zap Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard
Inferno Dragon Zap Valkyrie Ice Wizard
Tornado Valkyrie Ice Wizard Inferno Dragon
Inferno Dragon Valkyrie Ice Wizard
Fireball Valkyrie Tornado
Fireball Tornado Zap Valkyrie Ice Wizard
Tornado Inferno Dragon Zap Fireball Wizard Ice Wizard
Zap Fireball Valkyrie
Inferno Dragon Tornado Ice Wizard
Tornado Valkyrie Ice Wizard
Valkyrie Ice Wizard Zap Fireball Wizard Tornado
Inferno Dragon Zap Fireball Wizard Tornado Ice Wizard
Zap Fireball Valkyrie Wizard Ice Wizard
Fireball Valkyrie Wizard Zap Tornado
Inferno Dragon
Tornado Zap Fireball Inferno Dragon
Wizard Fireball Valkyrie Tornado
Fireball Zap Valkyrie Wizard Tornado Ice Wizard
Zap Valkyrie Wizard Tornado Fireball Ice Wizard Inferno Dragon
Tornado Inferno Dragon
Valkyrie Wizard Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball
Fireball Zap Valkyrie Wizard Inferno Dragon
Zap Valkyrie
Valkyrie Zap Fireball Tornado
Valkyrie Inferno Dragon
Fireball Wizard Zap Tornado Ice Wizard
Fireball Valkyrie Ice Wizard
Valkyrie Inferno Dragon
Zap Fireball Valkyrie Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie
Zap Fireball Valkyrie Tornado
Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Zap Fireball Valkyrie Tornado Inferno Dragon
Valkyrie Zap Fireball Wizard Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Tornado Ice Wizard
Fireball
Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap Tornado Ice Wizard
Wizard Tornado
Fireball Zap Wizard Tornado Ice Wizard
Fireball Zap Wizard Tornado
Fireball Tornado
Zap Fireball Valkyrie Wizard Tornado
Fireball Zap Wizard Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Zap Fireball Wizard
Zap Fireball Valkyrie Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Valkyrie Wizard Ice Wizard
Inferno Dragon
Fireball Zap Wizard Tornado Ice Wizard
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Zap Fireball Wizard Tornado Ice Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fireball
Fireball Zap Wizard Tornado Ice Wizard
Fireball
Fireball Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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