My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Baby Dragon Witch
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army Witch Giant Skeleton
The Log
Hog Rider Goblin Barrel Skeleton Army Witch Giant Skeleton
Earthquake
Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Valkyrie Hog Rider Goblin Barrel Skeleton Army Baby Dragon Witch Giant Skeleton
Fireball
Hog Rider Goblin Barrel Skeleton Army Baby Dragon Witch
Poison
Skeleton Army Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Valkyrie Hog Rider Baby Dragon Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Skeleton Army Valkyrie

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Valkyrie Baby Dragon Witch Giant Skeleton
Valkyrie
Hog Rider Goblin Barrel Zap Baby Dragon Witch Giant Skeleton
Hog Rider
Zap Valkyrie Goblin Barrel Baby Dragon Witch Giant Skeleton
Goblin Barrel
Valkyrie Hog Rider Skeleton Army Baby Dragon Giant Skeleton
Skeleton Army
Goblin Barrel
Baby Dragon
Zap Valkyrie Hog Rider Goblin Barrel Witch Giant Skeleton
Witch
Zap Valkyrie Hog Rider Baby Dragon Giant Skeleton
Giant Skeleton
Zap Valkyrie Hog Rider Goblin Barrel Baby Dragon Witch

Defense Synergies 0 11

Zap
Valkyrie Skeleton Army Baby Dragon Witch Giant Skeleton
Valkyrie
Zap Baby Dragon Witch
Hog Rider
Goblin Barrel
Skeleton Army
Zap Giant Skeleton
Baby Dragon
Zap Valkyrie Witch Giant Skeleton
Witch
Zap Valkyrie Baby Dragon Giant Skeleton
Giant Skeleton
Zap Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon
Skeleton Army Zap Valkyrie Witch
Skeleton Army Witch Valkyrie Giant Skeleton
Skeleton Army Witch Valkyrie
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Zap Valkyrie Baby Dragon
Zap Baby Dragon Witch
Zap Valkyrie Baby Dragon Giant Skeleton
Witch Skeleton Army
Skeleton Army Valkyrie Giant Skeleton
Valkyrie Skeleton Army Witch Zap Baby Dragon Giant Skeleton
Zap Baby Dragon Witch
Skeleton Army Zap Valkyrie Witch Giant Skeleton
Valkyrie Skeleton Army Zap Baby Dragon Witch
Skeleton Army
Skeleton Army Zap
Valkyrie Skeleton Army Witch
Zap Valkyrie Skeleton Army Baby Dragon Witch
Zap Valkyrie Baby Dragon Witch Giant Skeleton
Valkyrie Skeleton Army Baby Dragon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch Giant Skeleton
Zap Valkyrie Baby Dragon
Skeleton Army Giant Skeleton Zap Valkyrie Witch
Valkyrie Skeleton Army Giant Skeleton Zap
Giant Skeleton Valkyrie Skeleton Army Witch
Zap Baby Dragon Witch
Skeleton Army Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army
Zap Giant Skeleton Valkyrie Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Valkyrie Witch Giant Skeleton
Skeleton Army Zap Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Valkyrie Witch
Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Zap Valkyrie Baby Dragon Giant Skeleton
Valkyrie Zap Baby Dragon Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Giant Skeleton
Zap Baby Dragon
Baby Dragon Giant Skeleton
Valkyrie Giant Skeleton
Zap Valkyrie Baby Dragon
Zap Baby Dragon Witch
Baby Dragon Witch
Zap Baby Dragon
Zap
Zap Valkyrie
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon Witch
Baby Dragon Giant Skeleton
Zap Baby Dragon
Zap Valkyrie Baby Dragon Witch
Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch
Zap Baby Dragon
Zap Baby Dragon Witch
Zap Witch
Zap
Zap
Giant Skeleton
Zap Skeleton Army Witch
Zap Baby Dragon Witch
Valkyrie Baby Dragon
Zap Baby Dragon
Zap Giant Skeleton
Zap Baby Dragon Witch Giant Skeleton
Zap Witch
Zap Baby Dragon Witch Giant Skeleton

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