My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Zappies Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Miner Night Witch
Giant Snowball
Hog Rider Zappies Guards Miner Night Witch
Zap
Zappies Guards Night Witch
Barbarian Barrel
Ice Spirit Valkyrie Zappies Guards Night Witch
The Log
Ice Spirit Hog Rider Zappies Guards
Earthquake
Hog Rider Zappies Guards
Arrows
Ice Spirit Zappies Guards Night Witch
Royal Delivery
Ice Spirit Valkyrie Hog Rider Zappies Guards Miner Night Witch
Fireball
Hog Rider Zappies Night Witch
Poison
Zappies Guards Night Witch
Lightning
Valkyrie Night Witch
Rocket
Valkyrie Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Guards Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Guards Miner Valkyrie Hog Rider Zappies Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Guards Miner

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Hog Rider Guards Miner Night Witch
Zap
Ice Spirit Hog Rider Miner Valkyrie Zappies Guards Night Witch
Valkyrie
Ice Spirit Hog Rider Zap Zappies
Hog Rider
Ice Spirit Zap Valkyrie Zappies Guards
Zappies
Zap Valkyrie Hog Rider Miner
Guards
Miner Ice Spirit Zap Hog Rider
Miner
Zap Guards Ice Spirit Zappies
Night Witch
Ice Spirit Zap

Defense Synergies 1 13

Ice Spirit
Zap Valkyrie Zappies Guards Miner Night Witch
Zap
Ice Spirit Valkyrie Zappies Guards Miner Night Witch
Valkyrie
Ice Spirit Zap Zappies Night Witch
Hog Rider
Zappies
Ice Spirit Zap Valkyrie Guards
Guards
Ice Spirit Zap Zappies
Miner
Ice Spirit Zap
Night Witch
Ice Spirit Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Zappies
Ice Spirit Zap Valkyrie Zappies Night Witch
Valkyrie Zappies Night Witch
Night Witch Valkyrie Zappies Guards
Valkyrie
Zap Valkyrie Zappies Guards Night Witch
Ice Spirit Zap Zappies Night Witch
Zap Valkyrie
Zappies Night Witch
Guards Ice Spirit Valkyrie Zappies Miner Night Witch
Valkyrie Guards Zap Zappies Night Witch
Zap Zappies Night Witch
Night Witch Ice Spirit Zap Valkyrie Zappies Guards
Valkyrie Ice Spirit Zap Zappies Guards Night Witch
Zappies
Ice Spirit Zap Zappies
Valkyrie Zappies Night Witch
Ice Spirit Zap Valkyrie Zappies Guards Night Witch
Zap Valkyrie Ice Spirit Zappies Guards
Zappies
Valkyrie Zappies Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Zappies
Zap Valkyrie Miner
Zappies Guards Ice Spirit Zap Valkyrie
Valkyrie Guards Zap Zappies Night Witch
Valkyrie Zappies Guards Night Witch
Ice Spirit Zap Zappies
Guards Valkyrie Zappies Night Witch
Valkyrie Zappies
Zap Ice Spirit Valkyrie Zappies
Zappies Guards
Valkyrie Zappies Guards
Zap Valkyrie Guards
Valkyrie Zappies Guards Night Witch
Valkyrie Zappies
Zappies Guards Ice Spirit Zap Valkyrie Night Witch
Valkyrie Zap Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Zap Miner
Miner
Valkyrie Guards
Zap Valkyrie
Ice Spirit Zap
Ice Spirit Zap
Miner Zap
Guards Night Witch
Miner Zap Valkyrie
Zap
Miner
Zap
Zap
Night Witch
Zap
Zap Valkyrie Miner
Night Witch
Zap
Zap Ice Spirit Valkyrie
Miner Zap
Zap Miner
Miner Zap
Zap Night Witch
Zap Ice Spirit Zappies Guards
Night Witch
Zap Miner Night Witch
Zap Ice Spirit Zappies
Zap Ice Spirit Zappies Guards Night Witch
Zap Zappies
Miner Valkyrie
Zap
Zap
Zap Ice Spirit Zappies Guards
Zap Zappies
Zap Miner

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