My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Baby Dragon Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon P.E.K.K.A Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Bats Dart Goblin Hog Rider Baby Dragon Inferno Dragon
Zap
Bats Dart Goblin Inferno Dragon
Barbarian Barrel
Dart Goblin Ice Wizard
The Log
Dart Goblin Hog Rider
Earthquake
Hog Rider
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Hog Rider Baby Dragon P.E.K.K.A Ice Wizard Inferno Dragon
Fireball
Dart Goblin Hog Rider Baby Dragon Ice Wizard Inferno Dragon
Poison
Bats Dart Goblin Ice Wizard
Lightning
Baby Dragon Ice Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon P.E.K.K.A Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Dart Goblin Ice Wizard Hog Rider Baby Dragon Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Dart Goblin Ice Wizard

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Baby Dragon P.E.K.K.A Inferno Dragon
Zap
Hog Rider P.E.K.K.A Bats Dart Goblin Baby Dragon Ice Wizard
Dart Goblin
Zap Hog Rider Baby Dragon P.E.K.K.A
Hog Rider
Bats Zap Dart Goblin Baby Dragon
Baby Dragon
Bats Zap Dart Goblin Hog Rider P.E.K.K.A Ice Wizard Inferno Dragon
P.E.K.K.A
Zap Bats Dart Goblin Baby Dragon Ice Wizard
Ice Wizard
Zap Baby Dragon P.E.K.K.A
Inferno Dragon
Bats Baby Dragon

Defense Synergies 1 19

Bats
Zap Dart Goblin Baby Dragon P.E.K.K.A Ice Wizard Inferno Dragon
Zap
Bats Dart Goblin Baby Dragon P.E.K.K.A Ice Wizard Inferno Dragon
Dart Goblin
Bats Zap Baby Dragon P.E.K.K.A Ice Wizard Inferno Dragon
Hog Rider
Baby Dragon
Ice Wizard Bats Zap Dart Goblin P.E.K.K.A Inferno Dragon
P.E.K.K.A
Bats Zap Dart Goblin Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Bats Zap Dart Goblin P.E.K.K.A Inferno Dragon
Inferno Dragon
Bats Zap Dart Goblin Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Baby Dragon
P.E.K.K.A Inferno Dragon Bats Zap Dart Goblin Ice Wizard
P.E.K.K.A Bats Dart Goblin Ice Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Dart Goblin Ice Wizard
P.E.K.K.A
Bats Zap Dart Goblin Baby Dragon Ice Wizard
Bats Dart Goblin Inferno Dragon Zap Baby Dragon Ice Wizard
Zap Dart Goblin Baby Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon Ice Wizard
Dart Goblin Ice Wizard
Bats Dart Goblin Ice Wizard Zap Baby Dragon
Inferno Dragon Bats Zap Dart Goblin Baby Dragon Ice Wizard
P.E.K.K.A Bats Zap Ice Wizard
Bats Zap Dart Goblin Baby Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Inferno Dragon
Bats P.E.K.K.A
Bats Zap Dart Goblin Baby Dragon Ice Wizard
Zap Baby Dragon Bats Dart Goblin Ice Wizard Inferno Dragon
P.E.K.K.A Dart Goblin Inferno Dragon
Bats Dart Goblin Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Baby Dragon Inferno Dragon
P.E.K.K.A Bats Zap
P.E.K.K.A Bats Zap
P.E.K.K.A Inferno Dragon
Bats Zap Dart Goblin Baby Dragon Ice Wizard
P.E.K.K.A Bats Dart Goblin Ice Wizard
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Bats Baby Dragon Inferno Dragon
P.E.K.K.A Dart Goblin Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Dart Goblin
P.E.K.K.A Zap
P.E.K.K.A
Dart Goblin Baby Dragon
Bats Zap Dart Goblin Baby Dragon P.E.K.K.A Inferno Dragon
Bats Zap Dart Goblin Baby Dragon P.E.K.K.A Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon Ice Wizard
Dart Goblin Baby Dragon
Dart Goblin
Zap Baby Dragon
Bats Zap Dart Goblin Baby Dragon Ice Wizard
Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon Ice Wizard
Zap Dart Goblin
Bats
Zap Dart Goblin
Zap Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Bats
Zap Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Ice Wizard
Inferno Dragon
Zap Dart Goblin Baby Dragon Ice Wizard
Zap Baby Dragon
Zap Dart Goblin Baby Dragon
Bats Zap Dart Goblin Baby Dragon Ice Wizard
Zap Bats Dart Goblin
Zap Dart Goblin
Zap
P.E.K.K.A
Zap Bats Dart Goblin
Zap Dart Goblin Baby Dragon Ice Wizard
Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon
Zap
Dart Goblin P.E.K.K.A
Zap Bats Dart Goblin Baby Dragon
Bats Zap Dart Goblin
Zap Dart Goblin Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: