My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Mortar Minion Horde Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider
Giant Snowball
Goblins Goblin Gang Minion Horde Hog Rider
Zap
Goblins Goblin Gang Mortar Minion Horde
Barbarian Barrel
Goblins Goblin Gang Mortar
The Log
Goblins Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Mortar Hog Rider
Arrows
Goblins Goblin Gang Minion Horde
Royal Delivery
Goblins Goblin Gang Minion Horde Mini P.E.K.K.A Hog Rider
Fireball
Goblin Gang Mortar Minion Horde Hog Rider
Poison
Goblin Gang Mortar Minion Horde
Lightning
Mortar Mini P.E.K.K.A
Rocket
Mortar Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Goblin Gang Mortar Fireball Mini P.E.K.K.A Hog Rider Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Goblin Gang Mortar

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Goblins Mortar Minion Horde Mini P.E.K.K.A
Goblin Gang
Hog Rider Mortar Mini P.E.K.K.A
Mortar
Zap Goblin Gang Fireball Hog Rider
Minion Horde
Zap Hog Rider
Fireball
Zap Hog Rider Mortar
Mini P.E.K.K.A
Zap Goblin Gang Hog Rider
Hog Rider
Goblins Zap Goblin Gang Fireball Mortar Minion Horde Mini P.E.K.K.A

Defense Synergies 2 10

Goblins
Zap Mortar Minion Horde
Zap
Fireball Mini P.E.K.K.A Goblins Goblin Gang Mortar Minion Horde
Goblin Gang
Zap Mortar Mini P.E.K.K.A
Mortar
Goblins Zap Goblin Gang Fireball
Minion Horde
Goblins Zap
Fireball
Zap Mortar Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Minion Horde Fireball
Minion Horde Mini P.E.K.K.A Goblins Zap Goblin Gang Mortar
Goblin Gang Mortar Minion Horde Mini P.E.K.K.A Goblins
Minion Horde Mini P.E.K.K.A Goblins Goblin Gang Mortar
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Goblins Zap
Minion Horde Zap Goblin Gang Mortar Fireball
Zap Fireball
Minion Horde Mini P.E.K.K.A Goblins Goblin Gang Mortar
Goblin Gang Goblins Minion Horde Mini P.E.K.K.A
Goblins Goblin Gang Minion Horde Zap Fireball
Minion Horde Zap Goblin Gang Fireball
Mortar Minion Horde Mini P.E.K.K.A Zap Goblin Gang Fireball
Fireball Goblins Zap Goblin Gang Mortar Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Mortar Minion Horde
Minion Horde Zap Goblin Gang Mortar Fireball Mini P.E.K.K.A
Minion Horde Goblins Goblin Gang Mortar Fireball Mini P.E.K.K.A
Mortar Fireball Goblins Zap Goblin Gang Minion Horde
Zap Mortar Fireball
Mini P.E.K.K.A Mortar
Goblin Gang Goblins Minion Horde Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Goblins Zap Fireball
Fireball Zap Goblin Gang Mortar Mini P.E.K.K.A
Goblin Gang Goblins Zap Minion Horde Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Minion Horde Fireball
Goblin Gang Minion Horde Mini P.E.K.K.A
Fireball Zap Goblin Gang Minion Horde
Goblin Gang Mini P.E.K.K.A Goblins Minion Horde Fireball
Mini P.E.K.K.A Minion Horde
Zap Minion Horde Goblins Mortar Fireball Mini P.E.K.K.A
Goblin Gang Minion Horde
Minion Horde Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Goblin Gang Minion Horde Fireball
Minion Horde Fireball
Goblin Gang Goblins Zap Mortar Minion Horde Fireball Mini P.E.K.K.A
Zap Minion Horde Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Minion Horde
Mortar Fireball Zap
Minion Horde Fireball
Fireball
Fireball Zap Mortar Minion Horde
Fireball Zap Minion Horde
Mortar Minion Horde
Fireball Zap
Fireball Zap Mortar
Goblins Goblin Gang Minion Horde Fireball Mini P.E.K.K.A
Zap Mortar Minion Horde Fireball
Fireball Zap
Mortar Fireball
Mortar Minion Horde Fireball
Zap Mortar Fireball
Zap Mortar Minion Horde Fireball
Mortar Minion Horde Fireball
Mortar Fireball
Minion Horde Mini P.E.K.K.A
Zap Mortar Fireball Mini P.E.K.K.A
Zap Mortar Fireball
Minion Horde Fireball
Fireball
Zap Mortar Minion Horde Fireball
Zap Mortar Fireball
Minion Horde
Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Mortar
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball Mini P.E.K.K.A
Zap Mortar Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Goblin Gang Fireball
Fireball Zap
Fireball
Fireball Goblin Gang Minion Horde Mini P.E.K.K.A
Zap Mortar Fireball
Zap Fireball
Minion Horde
Zap Goblin Gang Minion Horde Fireball
Zap Fireball
Zap Mortar Fireball

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