My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Fisherman Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider
Giant Snowball
Skeletons Fire Spirit Minions Mega Minion Hog Rider
Zap
Skeletons Fire Spirit Minions
Barbarian Barrel
Skeletons Fire Spirit Knight Tesla
The Log
Skeletons Fire Spirit Hog Rider
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Fire Spirit Minions
Royal Delivery
Skeletons Fire Spirit Knight Minions Mega Minion Hog Rider
Fireball
Minions Tesla Mega Minion Hog Rider
Poison
Minions Mega Minion
Lightning
Knight Tesla Mega Minion
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap Knight Minions Mega Minion Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Zap Knight

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider Zap Knight Mega Minion
Zap
Mega Minion Hog Rider Fire Spirit Knight Minions
Knight
Minions Mega Minion Hog Rider Fire Spirit Zap
Minions
Knight Hog Rider Zap
Tesla
Mega Minion
Zap Knight Fire Spirit
Hog Rider
Fire Spirit Zap Knight Minions

Defense Synergies 6 11

Skeletons
Tesla Fire Spirit Zap Knight Minions Mega Minion
Fire Spirit
Knight Skeletons Zap
Zap
Mega Minion Skeletons Fire Spirit Knight Minions Tesla
Knight
Fire Spirit Minions Tesla Mega Minion Skeletons Zap
Minions
Knight Skeletons Zap Tesla
Tesla
Skeletons Knight Zap Minions Mega Minion
Mega Minion
Zap Knight Skeletons Tesla
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Tesla Mega Minion
Skeletons Zap Knight Minions Tesla Mega Minion
Tesla Skeletons Fire Spirit Knight Minions Mega Minion
Tesla Skeletons Knight Minions Mega Minion
Skeletons Fire Spirit Zap Minions Tesla Mega Minion
Minions Tesla Mega Minion Fire Spirit Zap
Zap Tesla
Tesla Skeletons Minions
Knight Skeletons Fire Spirit Tesla
Minions Skeletons Zap Knight Tesla Mega Minion
Minions Tesla Mega Minion Zap
Tesla Skeletons Fire Spirit Zap Knight Minions
Fire Spirit Zap Minions Tesla Mega Minion
Knight Tesla
Zap Tesla
Tesla Skeletons Knight Minions
Fire Spirit Tesla Zap Knight Minions Mega Minion
Zap Fire Spirit Knight Minions Tesla Mega Minion
Tesla
Fire Spirit Knight Minions Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Tesla
Zap Knight Tesla Mega Minion
Skeletons Zap Knight Minions
Zap Knight Tesla
Skeletons Knight Tesla
Fire Spirit Skeletons Zap Minions Tesla
Skeletons Knight Minions Tesla Mega Minion
Knight Tesla
Zap Skeletons Knight Minions Mega Minion
Skeletons Tesla Mega Minion
Knight Minions Tesla Mega Minion
Zap
Skeletons Knight Tesla
Tesla
Tesla Skeletons Zap Knight Minions Mega Minion
Minions Zap Tesla Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Fire Spirit Zap
Fire Spirit Zap Minions Mega Minion
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Minions
Zap Knight
Fire Spirit Zap
Fire Spirit Knight
Minions
Zap
Zap
Minions
Fire Spirit Zap Mega Minion
Fire Spirit Zap
Minions
Zap
Zap Fire Spirit
Mega Minion
Zap
Zap
Zap
Fire Spirit Zap
Zap Minions Mega Minion
Mega Minion
Zap
Zap
Zap Fire Spirit Minions
Fire Spirit Zap Mega Minion
Knight Mega Minion
Zap
Zap
Mega Minion
Zap Minions
Zap
Zap

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