My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Flying Machine Hog Rider
Zap
Fire Spirit Flying Machine
Barbarian Barrel
Fire Spirit Ice Wizard
The Log
Fire Spirit Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Flying Machine
Royal Delivery
Fire Spirit Mini P.E.K.K.A Flying Machine Hog Rider Ice Wizard
Fireball
Flying Machine Hog Rider Ice Wizard
Poison
Flying Machine Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Zap Ice Wizard Mini P.E.K.K.A Flying Machine Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Zap Ice Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A
Zap
Hog Rider Mirror Fire Spirit Mini P.E.K.K.A Flying Machine Ice Wizard
Mini P.E.K.K.A
Fire Spirit Zap Hog Rider Mirror Ice Wizard
Flying Machine
Zap Hog Rider Mirror
Hog Rider
Fire Spirit Zap Mini P.E.K.K.A Flying Machine Rocket Mirror
Rocket
Hog Rider Mirror
Mirror
Zap Mini P.E.K.K.A Flying Machine Hog Rider Rocket
Ice Wizard
Zap Mini P.E.K.K.A

Defense Synergies 2 9

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Mirror Fire Spirit Flying Machine Ice Wizard
Mini P.E.K.K.A
Zap Fire Spirit Mirror Ice Wizard
Flying Machine
Zap Mirror Ice Wizard
Hog Rider
Rocket
Mirror
Zap Mini P.E.K.K.A Flying Machine Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Flying Machine Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Flying Machine
Mini P.E.K.K.A Zap Flying Machine Ice Wizard
Mini P.E.K.K.A Rocket Fire Spirit Ice Wizard
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Rocket
Fire Spirit Zap Flying Machine Ice Wizard
Rocket Fire Spirit Zap Flying Machine Ice Wizard
Rocket Zap Flying Machine
Mini P.E.K.K.A Ice Wizard
Fire Spirit Mini P.E.K.K.A Ice Wizard
Ice Wizard Zap Flying Machine
Zap Flying Machine Ice Wizard
Mini P.E.K.K.A Fire Spirit Zap Flying Machine Rocket Ice Wizard
Fire Spirit Rocket Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Rocket Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Zap Flying Machine Ice Wizard
Zap Fire Spirit Flying Machine Ice Wizard
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Mini P.E.K.K.A Flying Machine Rocket
Zap Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Zap
Mini P.E.K.K.A
Fire Spirit Rocket Zap Flying Machine Ice Wizard
Mini P.E.K.K.A Rocket Flying Machine Ice Wizard
Mini P.E.K.K.A
Zap Rocket Mini P.E.K.K.A Flying Machine
Mini P.E.K.K.A Flying Machine
Rocket Zap
Mini P.E.K.K.A Rocket
Flying Machine
Zap Mini P.E.K.K.A Flying Machine Rocket
Zap Mini P.E.K.K.A Flying Machine Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket
Zap Flying Machine Ice Wizard
Rocket Flying Machine
Flying Machine Rocket
Rocket Fire Spirit Zap
Fire Spirit Zap Flying Machine Rocket Ice Wizard
Fire Spirit Flying Machine
Fire Spirit Zap Flying Machine Ice Wizard
Zap Flying Machine
Rocket Fire Spirit Mini P.E.K.K.A
Rocket Zap Flying Machine
Fire Spirit Zap Flying Machine Rocket
Flying Machine Rocket Fire Spirit
Flying Machine Rocket
Zap Flying Machine
Rocket Zap Flying Machine
Flying Machine Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Zap Mini P.E.K.K.A Flying Machine
Rocket Fire Spirit Zap Flying Machine
Rocket
Rocket
Rocket
Rocket Zap Flying Machine
Zap Fire Spirit Ice Wizard
Zap Flying Machine Ice Wizard
Zap Flying Machine
Rocket Zap
Fire Spirit Zap Flying Machine Ice Wizard
Zap Rocket Flying Machine
Mini P.E.K.K.A
Zap Rocket
Zap Rocket
Rocket
Zap Fire Spirit Flying Machine Rocket
Rocket Fire Spirit Zap Flying Machine Ice Wizard
Mini P.E.K.K.A Flying Machine Rocket
Zap Flying Machine
Rocket Zap
Flying Machine
Zap Flying Machine Rocket
Zap Flying Machine Rocket
Zap Flying Machine Rocket

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