My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Prince
Giant Snowball
Fire Spirit Goblins Bomber Barbarians Hog Rider
Zap
Fire Spirit Goblins Bomber Prince
Barbarian Barrel
Fire Spirit Goblins Bomber Barbarians Ice Wizard
The Log
Fire Spirit Goblins Bomber Barbarians Hog Rider Prince
Earthquake
Bomber Barbarians Hog Rider
Arrows
Fire Spirit Goblins Bomber
Royal Delivery
Fire Spirit Goblins Bomber Barbarians Hog Rider Prince Ice Wizard
Fireball
Bomber Barbarians Hog Rider Ice Wizard
Poison
Bomber Barbarians Ice Wizard
Lightning
Prince Ice Wizard
Rocket
Barbarians Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Bomber Zap Ice Wizard Hog Rider Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Bomber Zap

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Prince
Goblins
Hog Rider Zap
Bomber
Zap Hog Rider Prince
Zap
Hog Rider Prince Fire Spirit Goblins Bomber Ice Wizard
Barbarians
Hog Rider
Hog Rider
Fire Spirit Goblins Zap Bomber Barbarians Prince
Prince
Zap Fire Spirit Bomber Hog Rider Ice Wizard
Ice Wizard
Zap Prince

Defense Synergies 0 9

Fire Spirit
Zap
Goblins
Bomber Zap Ice Wizard
Bomber
Goblins Zap
Zap
Fire Spirit Goblins Bomber Barbarians Prince Ice Wizard
Barbarians
Zap
Hog Rider
Prince
Zap Ice Wizard
Ice Wizard
Goblins Zap Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Barbarians Goblins Bomber Zap Prince Ice Wizard
Barbarians Prince Fire Spirit Goblins Bomber Ice Wizard
Barbarians Prince Goblins Bomber Ice Wizard
Bomber Barbarians Prince
Fire Spirit Goblins Bomber Zap Ice Wizard
Fire Spirit Zap Ice Wizard
Zap Barbarians
Barbarians Goblins Prince Ice Wizard
Fire Spirit Goblins Bomber Barbarians Prince Ice Wizard
Goblins Barbarians Ice Wizard Bomber Zap
Zap Ice Wizard
Barbarians Prince Fire Spirit Bomber Zap Ice Wizard
Fire Spirit Bomber Goblins Zap Barbarians Prince
Barbarians Prince
Barbarians Zap Prince
Barbarians Goblins Bomber Prince
Fire Spirit Goblins Bomber Zap Barbarians Prince Ice Wizard
Zap Fire Spirit Bomber Barbarians Ice Wizard
Barbarians Prince
Bomber Fire Spirit Goblins Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Prince
Bomber Zap Prince
Barbarians Goblins Zap Prince
Prince Zap Barbarians
Barbarians Prince
Fire Spirit Zap Ice Wizard
Prince Goblins Barbarians Ice Wizard
Barbarians Prince
Zap Goblins Barbarians Prince
Barbarians
Barbarians Prince
Zap Barbarians Prince
Barbarians Prince
Bomber Barbarians
Barbarians Goblins Bomber Zap Prince
Bomber Zap Barbarians Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Barbarians Prince
Bomber Fire Spirit Zap
Fire Spirit Zap Ice Wizard
Fire Spirit Bomber
Fire Spirit Zap Ice Wizard
Zap
Fire Spirit Goblins Prince
Zap Prince
Fire Spirit Zap
Fire Spirit
Zap Prince
Bomber Zap
Bomber
Fire Spirit Bomber Zap Prince
Fire Spirit Bomber Zap
Prince
Prince
Zap Barbarians
Zap Fire Spirit Bomber Ice Wizard
Zap Ice Wizard
Zap Prince
Zap
Fire Spirit Zap Ice Wizard
Zap
Bomber Zap
Zap
Prince
Zap Fire Spirit Barbarians Prince
Fire Spirit Zap Ice Wizard
Prince
Bomber Zap
Zap
Prince
Zap
Zap
Zap Prince

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