My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Musketeer Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Ice Spirit Goblin Gang Musketeer
The Log
Ice Spirit Goblin Gang Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Ice Spirit Bats Goblin Gang
Royal Delivery
Ice Spirit Bats Goblin Gang Musketeer Hog Rider P.E.K.K.A
Fireball
Goblin Gang Musketeer Hog Rider
Poison
Bats Goblin Gang Musketeer
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Goblin Gang Fireball Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Goblin Gang

Attack Synergies 10 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A Bats Musketeer
Bats
Hog Rider Ice Spirit Zap P.E.K.K.A
Zap
Ice Spirit Fireball Hog Rider P.E.K.K.A Bats Musketeer
Goblin Gang
Hog Rider P.E.K.K.A
Fireball
Zap Hog Rider
Musketeer
Hog Rider Ice Spirit Zap P.E.K.K.A
Hog Rider
Ice Spirit Bats Zap Goblin Gang Fireball Musketeer
P.E.K.K.A
Ice Spirit Zap Bats Goblin Gang Musketeer

Defense Synergies 5 12

Ice Spirit
Zap Goblin Gang Musketeer Bats Fireball P.E.K.K.A
Bats
Ice Spirit Zap Musketeer P.E.K.K.A
Zap
Ice Spirit Fireball Bats Goblin Gang Musketeer P.E.K.K.A
Goblin Gang
Ice Spirit Musketeer Zap P.E.K.K.A
Fireball
Zap Ice Spirit Musketeer
Musketeer
Ice Spirit Goblin Gang Bats Zap Fireball P.E.K.K.A
Hog Rider
P.E.K.K.A
Ice Spirit Bats Zap Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
P.E.K.K.A Ice Spirit Bats Zap Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Bats Musketeer
P.E.K.K.A Bats Goblin Gang Musketeer
Fireball P.E.K.K.A
Goblin Gang Fireball Bats Zap Musketeer
Bats Musketeer Ice Spirit Zap Goblin Gang Fireball
Zap Fireball Musketeer P.E.K.K.A
P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Ice Spirit Musketeer
Bats Goblin Gang Zap Fireball Musketeer
Musketeer Bats Zap Goblin Gang Fireball
P.E.K.K.A Ice Spirit Bats Zap Goblin Gang Fireball Musketeer
Fireball Ice Spirit Bats Zap Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Ice Spirit Zap Goblin Gang Fireball P.E.K.K.A
Bats Goblin Gang Fireball Musketeer P.E.K.K.A
Ice Spirit Fireball Bats Zap Goblin Gang Musketeer
Zap Ice Spirit Bats Fireball Musketeer
P.E.K.K.A Musketeer
Goblin Gang Bats Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Ice Spirit Bats Zap Musketeer
Goblin Gang P.E.K.K.A Bats Zap Fireball Musketeer
P.E.K.K.A Goblin Gang Musketeer
Fireball Ice Spirit Bats Zap Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Bats Fireball Musketeer
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Bats Fireball
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Fireball
Fireball Musketeer
Goblin Gang Ice Spirit Bats Zap Fireball Musketeer P.E.K.K.A
Bats Zap Fireball Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Zap
Fireball Ice Spirit Bats Zap Musketeer
Musketeer
Fireball Ice Spirit Zap
Fireball Zap
Bats Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Bats
Zap Fireball Musketeer
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Ice Spirit Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Bats Zap Fireball Musketeer
Zap Ice Spirit Bats Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Ice Spirit Fireball
P.E.K.K.A
Fireball
Zap Ice Spirit Bats Goblin Gang Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Goblin Gang Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Ice Spirit Bats Goblin Gang Fireball Musketeer
Bats Zap Fireball Musketeer
Zap Fireball Musketeer

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