My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Cannon Hog Rider Princess
Zap
Bats Archers Cannon Princess
Barbarian Barrel
Archers Knight Cannon Princess
The Log
Archers Cannon Hog Rider Princess
Earthquake
Archers Cannon Hog Rider
Arrows
Bats Archers Princess
Royal Delivery
Bats Archers Knight Hog Rider Princess
Fireball
Archers Cannon Hog Rider Princess
Poison
Bats Archers Cannon Princess
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rocket Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Knight Cannon Princess Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Knight

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap
Zap
Hog Rider Bats Archers Knight Princess
Archers
Knight Zap Hog Rider
Knight
Bats Archers Hog Rider Princess Zap
Cannon
Hog Rider
Bats Zap Knight Archers Rocket Princess
Rocket
Hog Rider
Princess
Knight Zap Hog Rider

Defense Synergies 5 8

Bats
Knight Zap Cannon
Zap
Cannon Bats Archers Knight Princess
Archers
Knight Zap Cannon
Knight
Bats Archers Cannon Princess Zap
Cannon
Zap Knight Bats Archers Rocket Princess
Hog Rider
Rocket
Cannon
Princess
Knight Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Cannon
Bats Zap Knight Cannon
Cannon Rocket Bats Archers Knight
Cannon Bats Knight
Rocket Princess
Bats Zap Archers Cannon
Bats Rocket Zap Archers Cannon Princess
Rocket Zap Cannon
Cannon Princess
Knight Archers Cannon
Bats Archers Zap Knight Cannon Princess
Bats Zap Archers Princess
Cannon Bats Zap Knight Rocket
Rocket Bats Zap Cannon Princess
Knight Cannon
Rocket Zap Cannon
Bats Knight Cannon
Cannon Bats Zap Archers Knight
Zap Bats Archers Knight Cannon Princess
Cannon
Bats Archers Knight Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers
Zap Archers Knight Rocket
Bats Zap Knight Rocket
Rocket Bats Zap Knight
Knight Cannon
Rocket Bats Zap Archers Princess
Rocket Bats Archers Knight
Knight
Zap Rocket Bats Knight
Cannon
Bats Knight
Rocket Zap
Rocket Knight Cannon
Archers Cannon Princess
Bats Zap Archers Knight Rocket
Bats Zap Archers Cannon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Rocket
Zap Princess
Rocket
Knight Rocket
Rocket Zap
Bats Zap Rocket Princess
Archers Princess
Zap Princess
Zap
Rocket Bats
Rocket Zap Knight Princess
Zap Archers Rocket Princess
Rocket Knight Princess
Rocket Princess
Princess Zap
Rocket Zap Princess
Rocket Princess
Rocket
Bats Rocket
Rocket Zap Archers Princess
Rocket Zap Princess
Rocket
Rocket Princess
Rocket
Rocket Zap
Zap Princess
Zap Princess
Zap Princess
Rocket Zap
Bats Zap Archers Princess
Zap Rocket Bats
Zap Rocket
Zap Rocket Princess
Rocket Princess
Zap Bats Archers Rocket Princess
Rocket Zap Archers Princess
Knight Rocket Princess
Zap Princess
Rocket Zap
Zap Bats Rocket Princess
Bats Zap Rocket Princess
Zap Rocket Princess

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