My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Barbarians Hog Rider
Zap
Archers
Barbarian Barrel
Archers Knight Barbarians Wizard
The Log
Archers Barbarians Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Barbarians Hog Rider Wizard
Fireball
Archers Barbarians Hog Rider Wizard
Poison
Archers Barbarians Wizard
Lightning
Knight Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Knight Hog Rider Freeze Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Knight

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Knight Freeze The Log
Archers
Knight Zap Hog Rider
Knight
Archers Hog Rider Zap Wizard The Log
Barbarians
Hog Rider
Hog Rider
Zap Knight Freeze The Log Archers Barbarians Wizard
Wizard
Knight Hog Rider
Freeze
Hog Rider Zap
The Log
Hog Rider Zap Knight

Defense Synergies 1 9

Zap
Archers Knight Barbarians The Log
Archers
Knight Zap The Log
Knight
Archers Zap Wizard The Log
Barbarians
Zap
Hog Rider
Wizard
Knight Freeze The Log
Freeze
Wizard
The Log
Zap Archers Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard The Log
Barbarians Zap Knight The Log
Barbarians Archers Knight Freeze
Barbarians Knight
Barbarians The Log
Freeze The Log Zap Archers
Zap Archers Wizard Freeze
Zap Barbarians The Log
Barbarians
Knight Archers Barbarians
Archers Barbarians Zap Knight Wizard Freeze The Log
Zap Archers Wizard
Barbarians Zap Knight Wizard Freeze The Log
Wizard Zap Barbarians Freeze The Log
Barbarians Knight
Barbarians Zap Freeze The Log
Barbarians Wizard Knight
Zap Archers Knight Barbarians Wizard The Log
Zap Wizard Freeze The Log Archers Knight Barbarians
Barbarians
Wizard Archers Knight Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Archers
Zap Archers Knight Wizard The Log
Barbarians Zap Knight The Log
Zap Knight Barbarians The Log
Barbarians Knight
Wizard Zap Archers Freeze
Archers Knight Barbarians
Knight Barbarians
Zap Freeze Knight Barbarians The Log
Barbarians
Knight Barbarians
Zap Barbarians The Log
Barbarians Knight Wizard
Wizard Archers Barbarians
Barbarians Zap Archers Knight Freeze The Log
Zap Archers Barbarians Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze The Log
Zap The Log
The Log
Knight Barbarians Freeze The Log
Wizard Zap The Log
Wizard Zap Freeze
Archers Wizard The Log
The Log Zap Wizard Freeze
The Log Zap Wizard
Zap Knight Wizard The Log
Zap Archers Wizard
Knight The Log
Freeze
Zap The Log
Zap Wizard The Log
Wizard The Log
Freeze
Zap Archers Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap Barbarians The Log
Zap Freeze The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Archers Wizard
Zap Wizard Freeze
Zap Wizard The Log
Zap Freeze
Wizard The Log
Zap Archers Barbarians Freeze
Zap Archers Wizard
Freeze
The Log
Knight Wizard
The Log Zap Wizard
Zap
Zap Freeze The Log
Zap
Zap Freeze The Log

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