My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Dart Goblin Mini P.E.K.K.A Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Hog Rider Bandit
Giant Snowball
Bats Goblin Gang Dart Goblin Hog Rider
Zap
Bats Goblin Gang Dart Goblin Bandit
Barbarian Barrel
Goblin Gang Elite Barbarians Dart Goblin Wizard Bandit
The Log
Goblin Gang Elite Barbarians Dart Goblin Mini P.E.K.K.A Hog Rider Bandit
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Elite Barbarians Dart Goblin Mini P.E.K.K.A Hog Rider Wizard Bandit
Fireball
Goblin Gang Elite Barbarians Dart Goblin Hog Rider Wizard Bandit
Poison
Bats Goblin Gang Dart Goblin Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Bandit
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Dart Goblin Bandit Mini P.E.K.K.A Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Dart Goblin Bandit

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Elite Barbarians Mini P.E.K.K.A Bandit
Goblin Gang
Hog Rider Dart Goblin Mini P.E.K.K.A Bandit
Elite Barbarians
Bats Dart Goblin Hog Rider Wizard Bandit
Dart Goblin
Goblin Gang Elite Barbarians Hog Rider Bandit
Mini P.E.K.K.A
Bats Goblin Gang Hog Rider Wizard
Hog Rider
Bats Goblin Gang Elite Barbarians Dart Goblin Mini P.E.K.K.A Wizard Bandit
Wizard
Elite Barbarians Mini P.E.K.K.A Hog Rider Bandit
Bandit
Bats Goblin Gang Elite Barbarians Dart Goblin Hog Rider Wizard

Defense Synergies 0 13

Bats
Dart Goblin Mini P.E.K.K.A Bandit
Goblin Gang
Dart Goblin Mini P.E.K.K.A Bandit
Elite Barbarians
Dart Goblin Mini P.E.K.K.A Wizard
Dart Goblin
Bats Goblin Gang Elite Barbarians Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Bats Goblin Gang Elite Barbarians Dart Goblin Wizard
Hog Rider
Wizard
Elite Barbarians Mini P.E.K.K.A Bandit
Bandit
Bats Goblin Gang Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Elite Barbarians Mini P.E.K.K.A Bats Goblin Gang Dart Goblin Bandit
Goblin Gang Mini P.E.K.K.A Bats Elite Barbarians Dart Goblin Bandit
Elite Barbarians Mini P.E.K.K.A Bats Goblin Gang Dart Goblin Bandit
Elite Barbarians Mini P.E.K.K.A
Goblin Gang Bats Dart Goblin Bandit
Bats Dart Goblin Goblin Gang Wizard
Dart Goblin Bandit
Mini P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Dart Goblin Mini P.E.K.K.A Bandit
Bats Goblin Gang Dart Goblin Wizard Bandit
Bats Goblin Gang Dart Goblin Wizard
Mini P.E.K.K.A Bats Goblin Gang Elite Barbarians Wizard Bandit
Wizard Bats Goblin Gang Dart Goblin Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Goblin Gang Bandit
Goblin Gang Elite Barbarians Mini P.E.K.K.A Bandit
Wizard Bats Goblin Gang Elite Barbarians Mini P.E.K.K.A
Bats Goblin Gang Elite Barbarians Dart Goblin Wizard Bandit
Wizard Bats Dart Goblin Bandit
Mini P.E.K.K.A Elite Barbarians Dart Goblin
Goblin Gang Wizard Bats Elite Barbarians Dart Goblin Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Elite Barbarians Bandit
Bandit Goblin Gang Elite Barbarians Mini P.E.K.K.A Wizard
Goblin Gang Bandit Bats Elite Barbarians Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Elite Barbarians Bandit
Goblin Gang Elite Barbarians Mini P.E.K.K.A Bandit
Wizard Bats Goblin Gang Dart Goblin
Goblin Gang Mini P.E.K.K.A Bats Elite Barbarians Dart Goblin Bandit
Mini P.E.K.K.A Elite Barbarians
Bats Elite Barbarians Mini P.E.K.K.A Bandit
Goblin Gang Dart Goblin
Bats Elite Barbarians Dart Goblin Mini P.E.K.K.A
Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Goblin Gang Wizard Bandit
Wizard Dart Goblin
Goblin Gang Elite Barbarians Bats Dart Goblin Mini P.E.K.K.A
Bats Elite Barbarians Dart Goblin Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Bandit
Dart Goblin Bandit
Dart Goblin Bandit
Dart Goblin
Wizard
Wizard Bats Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard Bandit
Bats Goblin Gang Elite Barbarians Mini P.E.K.K.A
Dart Goblin Wizard Bandit
Dart Goblin Wizard
Elite Barbarians Dart Goblin Bandit
Dart Goblin Bandit
Elite Barbarians Dart Goblin
Dart Goblin Wizard Bandit
Dart Goblin Wizard Bandit
Bats Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Wizard Bandit
Dart Goblin Wizard
Wizard
Wizard
Dart Goblin Wizard Bandit
Wizard Bandit
Dart Goblin Bandit
Elite Barbarians Bats Dart Goblin Wizard
Bats Dart Goblin Wizard
Elite Barbarians Mini P.E.K.K.A
Dart Goblin Wizard Bandit
Wizard
Bats Goblin Gang Dart Goblin Bandit
Dart Goblin Wizard
Goblin Gang Dart Goblin Mini P.E.K.K.A Wizard
Dart Goblin Wizard
Elite Barbarians Dart Goblin
Bats Goblin Gang Elite Barbarians Dart Goblin
Bats Dart Goblin
Dart Goblin Bandit

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