My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Elite Barbarians Bomb Tower Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Bomb Tower Hog Rider
Arrows
Royal Delivery
Elite Barbarians Hog Rider Wizard
Fireball
Elite Barbarians Bomb Tower Hog Rider Wizard
Poison
Bomb Tower Wizard
Lightning
Elite Barbarians Bomb Tower Wizard
Rocket
Elite Barbarians Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bomb Tower Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tornado Fireball Bomb Tower Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Tornado Fireball

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Mirror Tornado
Elite Barbarians
Zap Fireball Hog Rider Wizard
Fireball
Zap Hog Rider Mirror Tornado Elite Barbarians
Bomb Tower
Hog Rider
Zap Fireball Elite Barbarians Wizard Mirror Tornado
Wizard
Tornado Elite Barbarians Hog Rider
Mirror
Zap Fireball Hog Rider Tornado
Tornado
Zap Fireball Wizard Hog Rider Mirror

Defense Synergies 8 5

Zap
Fireball Bomb Tower Mirror Elite Barbarians Tornado
Elite Barbarians
Zap Wizard
Fireball
Zap Mirror Tornado Bomb Tower
Bomb Tower
Zap Tornado Fireball Mirror
Hog Rider
Wizard
Tornado Elite Barbarians
Mirror
Zap Fireball Tornado Bomb Tower
Tornado
Fireball Bomb Tower Wizard Mirror Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Elite Barbarians Bomb Tower Zap
Bomb Tower Tornado Elite Barbarians
Elite Barbarians Bomb Tower
Elite Barbarians Fireball Bomb Tower Tornado
Fireball Tornado Zap Bomb Tower
Tornado Zap Fireball Bomb Tower Wizard
Zap Fireball Bomb Tower
Elite Barbarians Bomb Tower Tornado
Elite Barbarians Tornado
Zap Fireball Bomb Tower Wizard Tornado
Zap Fireball Wizard Tornado
Bomb Tower Zap Elite Barbarians Fireball Wizard
Fireball Bomb Tower Wizard Zap Tornado
Elite Barbarians Bomb Tower
Bomb Tower Tornado Zap Elite Barbarians Fireball
Bomb Tower Wizard Elite Barbarians Fireball Tornado
Fireball Bomb Tower Zap Elite Barbarians Wizard Tornado
Zap Bomb Tower Wizard Tornado Fireball
Elite Barbarians Bomb Tower Tornado
Wizard Elite Barbarians Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Bomb Tower Wizard
Zap Elite Barbarians Bomb Tower
Zap Elite Barbarians Fireball Tornado
Elite Barbarians
Fireball Wizard Zap Bomb Tower Tornado
Elite Barbarians Fireball Bomb Tower
Elite Barbarians Bomb Tower
Zap Elite Barbarians Fireball Bomb Tower Tornado
Elite Barbarians Bomb Tower
Zap Elite Barbarians Fireball Tornado
Elite Barbarians Fireball Bomb Tower Wizard
Wizard Fireball Bomb Tower
Elite Barbarians Zap Fireball Bomb Tower Tornado
Zap Elite Barbarians Fireball Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Tornado
Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Elite Barbarians Fireball Tornado
Zap Fireball Wizard Tornado
Fireball Zap Wizard Tornado
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Zap Fireball Wizard
Zap Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Wizard
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Elite Barbarians Zap Fireball Wizard Tornado
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fireball
Fireball Zap Wizard Tornado
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball Tornado
Elite Barbarians
Zap Elite Barbarians Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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