My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Dark Prince Miner
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Baby Dragon Miner
Zap
Goblin Barrel Skeleton Army Dark Prince
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Dark Prince
The Log
Hog Rider Goblin Barrel Skeleton Army Dark Prince
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Hog Rider Wizard Goblin Barrel Skeleton Army Baby Dragon Dark Prince Miner
Fireball
Hog Rider Wizard Goblin Barrel Skeleton Army Baby Dragon
Poison
Wizard Skeleton Army
Lightning
Wizard Baby Dragon Dark Prince
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Dark Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Miner Hog Rider Baby Dragon Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Skeleton Army Miner

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Wizard Goblin Barrel Baby Dragon Dark Prince
Wizard
Hog Rider Dark Prince Miner
Goblin Barrel
Dark Prince Hog Rider Skeleton Army Baby Dragon Miner
Skeleton Army
Goblin Barrel
Baby Dragon
Hog Rider Goblin Barrel Dark Prince Miner
Dark Prince
Goblin Barrel Hog Rider Wizard Baby Dragon Miner
The Log
Hog Rider Miner
Miner
Wizard Goblin Barrel Baby Dragon Dark Prince The Log

Defense Synergies 0 8

Hog Rider
Wizard
Skeleton Army Dark Prince The Log
Goblin Barrel
Skeleton Army
Wizard The Log
Baby Dragon
Dark Prince The Log
Dark Prince
Wizard Baby Dragon The Log
The Log
Wizard Skeleton Army Baby Dragon Dark Prince Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log
Skeleton Army Dark Prince The Log
Skeleton Army Dark Prince
Skeleton Army Dark Prince
Skeleton Army Dark Prince The Log
Skeleton Army The Log Baby Dragon Dark Prince
Wizard Baby Dragon
Baby Dragon The Log
Skeleton Army
Skeleton Army Dark Prince Miner
Skeleton Army Wizard Baby Dragon Dark Prince The Log
Wizard Baby Dragon
Skeleton Army Wizard Dark Prince The Log
Wizard Skeleton Army Baby Dragon Dark Prince The Log
Skeleton Army
Skeleton Army The Log
Wizard Skeleton Army Dark Prince
Wizard Skeleton Army Baby Dragon Dark Prince The Log
Wizard Baby Dragon The Log Dark Prince
Wizard Skeleton Army Dark Prince Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince
Wizard Baby Dragon The Log Miner
Skeleton Army Dark Prince The Log
Skeleton Army Dark Prince The Log
Skeleton Army Dark Prince
Wizard Baby Dragon
Skeleton Army Dark Prince
Skeleton Army Dark Prince
Skeleton Army Baby Dragon Dark Prince The Log
Skeleton Army
Dark Prince
Skeleton Army Dark Prince The Log
Skeleton Army Dark Prince Wizard
Wizard Skeleton Army Baby Dragon
Skeleton Army Baby Dragon Dark Prince The Log
Wizard Baby Dragon Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Miner
Baby Dragon The Log Miner
Dark Prince The Log
Wizard Baby Dragon Dark Prince The Log
Wizard Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Miner Wizard
Miner Wizard Dark Prince The Log
Wizard Baby Dragon
Baby Dragon The Log Miner
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon Dark Prince The Log
Wizard Baby Dragon The Log Miner
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon Dark Prince
The Log Miner Wizard Baby Dragon
Wizard Baby Dragon The Log Miner
Miner Baby Dragon The Log
Wizard Baby Dragon
Wizard
Wizard The Log Miner
Wizard The Log
Skeleton Army Dark Prince
Wizard Baby Dragon
The Log
Miner Wizard Baby Dragon Dark Prince
The Log Wizard Baby Dragon
Dark Prince
Baby Dragon The Log
Baby Dragon Dark Prince The Log Miner

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